fishing as another food industry

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Arcanist
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: fishing as another food industry

Post by Arcanist »

Bob_the_Cat wrote:
HarryDresden wrote:
Bob_the_Cat wrote:It would make them much more useful because later in the world a lot of the fishing spots are gone. Also clay spots should come back too.
Umm... they do.... don't they?
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Darruin
Posts: 322
Joined: Sat Jun 01, 2013 5:24 pm

Re: fishing as another food industry

Post by Darruin »

I like the shark/big fish idea, but you should have to carry it or place it in a boat slot. So if you caught one you'd automatically lift it from the water.
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dackT-E
Posts: 224
Joined: Wed Sep 21, 2011 7:39 pm

Re: fishing as another food industry

Post by dackT-E »

i think lakes should vary in size from what they are now to alot bigger (i mean alot bigger)
A day without sunshine is like, you know, night.
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AnnaC
Posts: 853
Joined: Wed Jun 23, 2010 6:15 pm

Re: fishing as another food industry

Post by AnnaC »

As with most suggestions about adding more things, I think more recipes are needed to use the resources already in game, than adding new resources. There is already a large variety of fish, the main issue there aren't really very many recipes to use the different fish. Same goes with some vegatables.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)

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