didn't they add that 1 for a reason like they did with the leather bug?Arcanist wrote:You know that the more you talk about this the faster jorbtar will fix it?
RIP straightmining
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SuperNoob
- Posts: 521
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Re: "tick" length
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: "tick" length
(Ticks are actually 5 minutes long, branches just burn for 5 minutes and 33 seconds.)





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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: "tick" length
thanx DDDsDD999 - dropped this at tick discussion page at RoB Wiki
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: "tick" length
Honestly it's throwing some intended cost ratios out of whack. High end metal in particular is far easier to produce than intended. To the point that the tree volume of input is nigh on trivial.Arcanist wrote:You know that the more you talk about this the faster jorbtar will fix it?
RIP straightmining
Personally I'd actually prefer if it was fixed *shrugs*
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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hazzor
- Posts: 2245
- Joined: Sat Sep 17, 2011 11:00 am
Re: "tick" length
there's a distinction to be made between making the game easier and making it better, I'd rather bugs like this be fixed as well but I doubt it's at the top of the listSevenless wrote:
Honestly it's throwing some intended cost ratios out of whack. High end metal in particular is far easier to produce than intended. To the point that the tree volume of input is nigh on trivial.
Personally I'd actually prefer if it was fixed *shrugs*
Oh boy, here I go cheesemaking again...
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mvgulik
- Posts: 4101
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Sevenless
- Posts: 7704
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- Location: Canada
Re: "tick" length
Agreed. This particular bug does make it easier, but at the same time it devalues end game production by a lot. In turn this makes things produceable by small/medium sized towns much lower in value since higher quality stuff is relatively cheaper than it would be otherwise.hazzor wrote:there's a distinction to be made between making the game easier and making it better, I'd rather bugs like this be fixed as well but I doubt it's at the top of the listSevenless wrote:
Honestly it's throwing some intended cost ratios out of whack. High end metal in particular is far easier to produce than intended. To the point that the tree volume of input is nigh on trivial.
Personally I'd actually prefer if it was fixed *shrugs*
In general I think fixing this particular bug would improve trade for the non-leading Q towns. Which, lets be honest, make up the bulk of the player base really.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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SuperNoob
- Posts: 521
- Joined: Sat May 11, 2013 1:41 am
Re: "tick" length
if a tick were 30 seconds shorter than a branch takes t burn, and you burn bricks in a kiln(2 ticks) your bricks would be done 1 minute before the fire goes out. I've never seen that happen, and I'm not a beleiver in "a watched pot never boils" because when I'm doing things like making bricks I'm always nearby waiting for them to finish...and often times looking in the kiln cursing the clay to hurry.
ps: just tested this by staring at clay in a kiln, didn't turn to bricks til kiln went out(guess thats something anyone can verify)
ps: just tested this by staring at clay in a kiln, didn't turn to bricks til kiln went out(guess thats something anyone can verify)
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: "tick" length
A good change tbhArcanist wrote:You know that the more you talk about this the faster jorbtar will fix it?
RIP straightmining
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: "tick" length
Misleading title. I am dislexic.
Jalpha wrote:I believe in my interpretation of things.