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sabinati
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Re: Game Development: Boner
i think it's 1%
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TeckXKnight
- Posts: 8274
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- Location: How Do I?
Re: Game Development: Boner
My bad, fixed.sabinati wrote:i think it's 1%
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mariner102
- Posts: 4
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Re: Game Development: Boner
Ah I see and weight is based on intelligence right? So a experienced player who kept their intelligence low might make a pretty good curiosity and one that had high intelligence and or low experience would make a pretty horrible one.. Still maybe there should be a minimum LP to even drop a skull so you don't waste your time. Sorry about that, I know better now.
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TeckXKnight
- Posts: 8274
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Re: Game Development: Boner
Nothing to be sorry about, we're all trying to figure skulls out. I enjoy that it's a gamble with skulls so that it's undesirable to just grab random players and murder them in hopes of getting a good curio.mariner102 wrote:Ah I see and weight is based on intelligence right? So a experienced player who kept their intelligence low might make a pretty good curiosity and one that had high intelligence and or low experience would make a pretty horrible one.. Still maybe there should be a minimum LP to even drop a skull so you don't waste your time. Sorry about that, I know better now.
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mariner102
- Posts: 4
- Joined: Sat Jun 08, 2013 5:56 pm
Re: Game Development: Boner
Not that I would go around looking for someone who had low intelligence and high LP i am pretty peaceful.
Just in case a village leaves a skeleton somewhere or something.
I have a couple of pretty nice curiosity so far anyway, got my first flotsam today.
I have a couple of pretty nice curiosity so far anyway, got my first flotsam today.
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mvgulik
- Posts: 4092
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Boner
(I guess not)
Last edited by mvgulik on Thu Jun 13, 2013 11:22 pm, edited 1 time in total.
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Samu
- Posts: 245
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TeckXKnight
- Posts: 8274
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Re: Game Development: Boner
I've heard everything from 0.1% to 1.8% now. I'm just going to stop giving out numbers until this can be figured out. =oSamu wrote:I got 1.8%sabinati wrote:i think it's 1%
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Deathlord
- Posts: 98
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- Location: Lawspeaker of YoMomma (i'm serious)
Skull
I created a fresh alt, nothing inherited, alt had gained 0 LP total, killed it, took skull and gave it to study to another alt.dagrimreefah wrote:As a curio, with LP given being 1/1000 of the dead player's total LP gained, or you can make a nice drinking mug out of it later on.Moza wrote:Is there some usage from dead player's skull?
When the alt was done studying it gained 6 LP.
Dafuq?!
EDIT: it's probably the formula which is different than everyone's thinking

Do you like Fishdicks?