I've replaced the old kin system with a new one. It still needs some improvement, but I think this one is a lot sounder. Here's what's new:
You can choose to memorize a player without making him kin. Memorizing does not require the consent of the other player, and does not reveal any information about him, but you do get an entry in your kin list, which you can give a nickname (the nickname always starts out as "???"). Apart from nicknames, memorized characters can also be categorized into groups (you can pick from a selection of 8 different groups, represented as different colors).
Whenever you see a character in the game view that you have previously memorized, his name will float above his head for a while and slowly fade out (in the color if the group you've put him in). If you want to see it again, just hover your mouse on him.
Making a character kin can be done once you have memorized him. Kin relations, unlike memorization, is always symmetric (either both of you are kin with each other, or none of you are), and requires the consent of the other part. Functionality gained by making people kin still includes the ability to start chats and invite them into parties remotely.
Obvious functionality still missing include the ability to select claim permissions by group, and making the PM chat tabs display the given nickname instead of the actual character name, but this should still be a lot better than previously.
Enjoy!
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loftar
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Game Development: Improved kin system
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Reynolds
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Chakravanti
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Re: Game Development: Improved kin system
THis si the foundation for much needed improvements! Very nice work. THanks again.
EDit- WAIT??!?!? WHT HAPENED TO PARTIES? I can't party people from kin list?!
EDit- WAIT??!?!? WHT HAPENED TO PARTIES? I can't party people from kin list?!
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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loftar
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Re: Game Development: Improved kin system
You should be able to. Are you sure they aren't just not logged in?Chakravanti wrote:EDit- WAIT??!?!? WHT HAPENED TO PARTIES? I can't party people from kin list?!
EDIT: Sorry, there was a bug. It'll be fixed shortly.
EDIT2: It should be fixed now. Please verify.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sabinati
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Re: Game Development: Improved kin system
ah, that's nice. good start on some much needed reworking of kin and, i assume, village management. thanks loftar.
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NaoWhut
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Jfloyd
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Re: Game Development: Improved kin system
You know, Loftar, you've really made this a decent MMO now. I applaud you for taking that step.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Chakravanti
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Re: Game Development: Improved kin system
LMFAONaoWhut wrote:PARTY POOPER
THanks loftar.
Edit - Tested, Fully functional. Once again, thanks.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Kheyre
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Re: Game Development: Improved kin system
Immediate bug fix....
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Cain
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Re: Game Development: Improved kin system
Yaaaaaaay Loftar!! Me love you long time! 
Although I see no reason not to just 'memorize' everyone I see. So whats the point of not just displaying names? Or can you not see peoples names anymore?
Although I see no reason not to just 'memorize' everyone I see. So whats the point of not just displaying names? Or can you not see peoples names anymore?
I once dreamt of crafting beautiful thane's rings... then I discovered Big Bear Bangers. Now I smash beautiful things.

