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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: Game Development: Improved kin system
Excellent! I have been waiting a long time for this one.
Cheerleader
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warrri
- Posts: 1033
- Joined: Fri Aug 28, 2009 5:55 pm
Re: Game Development: Improved kin system
I love memorizing and giving you names!


The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Improved kin system
The reason not to memorize everyone is that you'd get tons of kinlist entries saying "???", which would make the system kinda worthless.Cain wrote:Although I see no reason not to just 'memorize' everyone I see. So whats the point of not just displaying names? Or can you not see peoples names anymore?
The point of not displaying the actual character name is that that never was intended to be possible anyway. I fully intend to make it possible to impersonate people. As I mentioned in the OP, this will actually make it possible for me to not display character names in the PM chat tabs anymore either. That one was to consider a bug to begin with. Making someone kin will change their nickname in the kinlist to his actual character's name, though.
I also plan to add the old bandit mask (the old players may remember the "bandits" roaming the map) as an equippable item, which will make it harder to memorize its wearer.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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memestream
- Posts: 59
- Joined: Sat Aug 08, 2009 6:48 pm
Re: Game Development: Improved kin system
THANK YOU SO VERY MUCH.
This will change everything. Hell, it would have saved my life two days ago even.
PRO UPDATE!
This will change everything. Hell, it would have saved my life two days ago even.
PRO UPDATE!
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dcastello79
- Posts: 114
- Joined: Thu Aug 13, 2009 5:48 pm
Re: Game Development: Improved kin system
This is a much needed update, thank you very much 
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Cain
- Posts: 285
- Joined: Fri Oct 09, 2009 11:35 pm
- Location: Wesleyan University
Re: Game Development: Improved kin system
Maybe I'm just slow. What I've been doing is 'memorizing' someone and then immediately setting their 'nickname' to whatever their name is, as displayed when I open up chat with them. Are you saying you're going to remove the feature that allows you to see the persons name if you're chatting with them and don't have them 'memorized?' Because I can still see everyone's name in pm'sloftar wrote:The reason not to memorize everyone is that you'd get tons of kinlist entries saying "???", which would make the system kinda worthless.Cain wrote:Although I see no reason not to just 'memorize' everyone I see. So whats the point of not just displaying names? Or can you not see peoples names anymore?
The point of not displaying the actual character name is that that never was intended to be possible anyway. I fully intend to make it possible to impersonate people. As I mentioned in the OP, this will actually make it possible for me to not display character names in the PM chat tabs anymore either. That one was to consider a bug to begin with. Making someone kin will change their nickname in the kinlist to his actual character's name, though.
I also plan to add the old bandit mask (the old players may remember the "bandits" roaming the map) as an equippable item, which will make it harder to memorize its wearer.
I once dreamt of crafting beautiful thane's rings... then I discovered Big Bear Bangers. Now I smash beautiful things.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Improved kin system
That is precisely what I am saying. Now that the kin system works as it does, I can, finally, just display the given nickname instead.Cain wrote:Are you saying you're going to remove the feature that allows you to see the persons name if you're chatting with them
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Game Development: Improved kin system
Some sort of 'autosort' that manages your kin list according to color codes you've assigned after pressing a button would be REALLY nice =D
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Game Development: Improved kin system
So would having Warri's bunny!
but i don't think we should ask
for either of those.

but i don't think we should ask
for either of those.


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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Game Development: Improved kin system
Wonderful! Finally we won't have to wonder who all these strange people are!
Surprise.