"Shoot" range

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NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: "Shoot" range

Post by NOOBY93 »

overtyped wrote:
10 HHP is better idea, but I simply don't like archery being nerfed like that
you don't know what you want.
I'm not a fan of archery myself, but for those who are, damn.
Can't do that to them :(
Jalpha wrote:I believe in my interpretation of things.
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overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: "Shoot" range

Post by overtyped »

NOOBY93 wrote:
overtyped wrote:
10 HHP is better idea, but I simply don't like archery being nerfed like that
you don't know what you want.
I'm not a fan of archery myself, but for those who are, damn.
Can't do that to them :(
you don't know what your saying, these changes would benefit everyone. Let's stop discussing this now, because your arguing for the sake of arguing.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy

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