What the title says.
For brick wall that means
QL 40 - 40 DR 8000 HP ~400 min STR to break
QL 90 - 60 DR 12kHP ~600min STR to break
Does this seem so unreasonable?
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Make brick/block QL count for walls.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Make brick/block QL count for walls.
this doesnt help anything
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Make brick/block QL count for walls.
It doesn't fix all the warfare problems but those who wish to invest the extraordinary amount of resources it take would be significantly safer.
Doing so would also protect one from the murder alts that have become so easy to make with thanes rings now.
I'd say that'd help quite a few things (and people).
Personally I dont think brick walls are even worth building anymore. However, were this implemented I'd Throw 90+ down straight away.
Doing so would also protect one from the murder alts that have become so easy to make with thanes rings now.
I'd say that'd help quite a few things (and people).
Personally I dont think brick walls are even worth building anymore. However, were this implemented I'd Throw 90+ down straight away.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Make brick/block QL count for walls.
its just moving the goalposts not fixing the problem
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Make brick/block QL count for walls.
People have discussed MANY different methods for making increased viable saftey. THis si a reasonable measure that shouldn't be to difficult to implement because it works off already existing systems. It's kinda retarded they DONT actually given how pathetically weak they are.
Like I said. It isn't meant to be a suggestion to FIX combat, or warfare. There are OTHER threads detailing that. This is just something that seems intuitive to me.
I can see I probaly won't get too much support though because doing this is probably out of most other people's range.
Moreover that's really what the game IS about anyway. Just how much effort you're willing to invest into the safety and security of your claim. How much do you need it and how affordable is it for you? If you can afford it you probably need it. Hence, intuitive.
Like I said. It isn't meant to be a suggestion to FIX combat, or warfare. There are OTHER threads detailing that. This is just something that seems intuitive to me.
I can see I probaly won't get too much support though because doing this is probably out of most other people's range.
Moreover that's really what the game IS about anyway. Just how much effort you're willing to invest into the safety and security of your claim. How much do you need it and how affordable is it for you? If you can afford it you probably need it. Hence, intuitive.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Make brick/block QL count for walls.
While this will not fix the inherent problem of the combat system and the intrinsic advantage the attackers have it will help until such sweeping changes are made.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
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warrri
- Posts: 1033
- Joined: Fri Aug 28, 2009 5:55 pm
Re: Make brick/block QL count for walls.
I wasnt playing back then, but i guess it was too easy to bash walls so he fortified them, it was silent for a while. Now, with the recent changes(hq thanes, bearcape bearttooth, snuff, cheese) it got very easy again. Basically all the items have trippled their value since implementation of the quality system. If you seek to make a kill alt because you prolly wont use q10 thanes,bearcape,and talisman.Delamore wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=6&t=1093
So why not just fortify them again, make them also tripple their value so its not hilariously easy to bash them, but still possible.
Of course, as chak said this doesnt fix the problem, there are ideas of fortresses and siege engines etc etc, but it would make recent events be less likely to occure and provide more security.
What it means for you? People will feel safe, invite friends, produce more precious stuff which you can then steal because you are still able to bash their walls (if you are).
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Haba
- Posts: 666
- Joined: Sun Nov 01, 2009 9:36 pm
Re: Make brick/block QL count for walls.
You should, however be able to remove walls from claimed area more easily than when destroying them. Removing a gate that you lost the key for is enough of a hindrance as it is.
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humanalien
- Posts: 147
- Joined: Fri Aug 28, 2009 8:42 pm
Re: Make brick/block QL count for walls.
solution: a stronger wall (new type); a concrete wall for example or castle wall(made from boulder stones*).
a castle wall is stronger then a brick wall and a concrete wall should almost indestructable.
*boulder stones are large stones made from boulders. takes 4 inv spaces (like a bucket).
you can make 100 per boulder lets say.
concrete is obivious :p
a castle wall is stronger then a brick wall and a concrete wall should almost indestructable.
*boulder stones are large stones made from boulders. takes 4 inv spaces (like a bucket).
you can make 100 per boulder lets say.
concrete is obivious :p