This thread is made in the hopes of persuading the devs.
Ever sat afk inside your walls? no you don't because your worried about getting sniped, you spend your time in your house every time your not looking at the computer, or even if your not able to pay 100% attention to it.
It would be a wonderful change if ranged attacks are only capable of reducing your Hard HP to 10%, or like 10 HHP, and knocking you out, but not killing. Which honestly is fine considering one punch would finish them off anyways. You would be able to afk with peace of mind, without having a voice in your head screaming at you saying, get in that house before you go to the bathroom, in case of a sniper.
This change wouldn't hurt game play for archers at all, and your walls will actually mean something, I don't see why this isn't implemented yet.
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overtyped
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Discussion about archery, and sniping people
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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miraclew
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Re: Discussion about archery, and sniping people
I dream of a day this game has line of sight with a fog of war effect on trees. Just imagine the juking.
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Bob_the_Cat
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Re: Discussion about archery, and sniping people
Ya, I would love fog of war, because I hate the hide option on enders client. It makes staying under cover impossible. And the stupid purple circle around the guy now kills it even more.miraclew wrote:I dream of a day this game has line of sight with a fog of war effect on trees. Just imagine the juking.
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Federico
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Re: Discussion about archery, and sniping people
Makes me sad to see how noobs try to hide their precious baskets behind trees.Bob_the_Cat wrote: It makes staying under cover impossible.
But to be on topic, the ranged combat needs reworking, everyone stays inside a house/cave to prevent some archer from 360noscoping them.
rip haven
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Jackard
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Re: Discussion about archery, and sniping people
Add a melee deathblow mechanic: viewtopic.php?f=5&t=1226overtyped wrote:This thread is made in the hopes of persuading the devs. Ever sat afk inside your walls? no you don't because your worried about getting sniped, you spend your time in your house every time your not looking at the computer, or even if your not able to pay 100% attention to it. It would be a wonderful change if ranged attacks are only capable of reducing your Hard HP to 10%, or like 10 HHP, and knocking you out, but not killing. Which honestly is fine considering one punch would finish them off anyways. You would be able to afk with peace of mind, without having a voice in your head screaming at you saying, get in that house before you go to the bathroom, in case of a sniper. This change wouldn't hurt game play for archers at all, and your walls will actually mean something, I don't see why this isn't implemented yet.
also contains hilarious quotes such as this:Jackard wrote:Killing should never happen automatically in a permadeath game due to the heavy consequences - it should be a decision the player actively makes, not a casual act. Originally, I suggested that aggro might be removed from players after knockout; however this would give them the option of logging, so wouldn't work out. That leaves two viable alternatives for implementing this:
Either way this should have a cast time. Adding this feature would also cause sparring between allies to be less dangerous.
- Add a rightclick coup de grâce command to the fallen character.
- Add a deathblow ability to deliver the final strike after knockout.
GrowOps wrote:Why don't you go get punched in the head a few times about itFurry Scum wrote:Jackard, I think you are forgetting the fact that accidents happen. You don't have to want to kill someone for them to die. A single punch to the head can kill a person in hours.
Delamore wrote:Anyone who continues claiming "accidents happen" is good has clearly never been involved in any PVP, at the point I've gotten to if combat gets fast enough that I get another hit in when you fall down you're dead unless you have 300+ strength. Great accidents happen for me with 98% of the population. Because we all know realism trumps balance and actual game play.
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overtyped
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Re: Discussion about archery, and sniping people
a right click option to slay a knocked out player, that would be excellent. Would solve the sniper thing.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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painhertz
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Re: Discussion about archery, and sniping people
there is no "sniper thing" 3 months into the world when everyone has steel plates archers cease to have a function so if anything iron/steel arrows with penetration need to be added. Get some armor and stfu.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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krikke93
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Re: Discussion about archery, and sniping people
+1overtyped wrote:a right click option to slay a knocked out player, that would be excellent. Would solve the sniper thing.
Hope you have a great day
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Jackard
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Re: Discussion about archery, and sniping people
add deathblow to tamed animals too.
"hi lets ignore this shitty mechanic because"painhertz wrote:there is no "sniper thing" 3 months into the world when everyone has steel plates archers cease to have a function so if anything iron/steel arrows with penetration need to be added. Get some armor and stfu.
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overtyped
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Re: Discussion about archery, and sniping people
That's already implemented.Jackard wrote:add deathblow to tamed animals too.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy