Discussion about archery, and sniping people

Thoughts on the further development of Haven & Hearth? Feel free to opine!
naosnule
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Re: Discussion about archery, and sniping people

Post by naosnule »

People shouldn't be able to afk in peace. This leads to that the grand majority of people who you actually see are not afk. This way, we avoid having a world where people see afk people all the time, which breaks the "MMO" feeling.
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overtyped
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Re: Discussion about archery, and sniping people

Post by overtyped »

naosnule wrote:People shouldn't be able to afk in peace. This leads to that the grand majority of people who you actually see are not afk. This way, we avoid having a world where people see afk people all the time, which breaks the "MMO" feeling.
do you even play hnh? Because what your saying is idiotic.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Jackard
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Re: Discussion about archery, and sniping people

Post by Jackard »

overtyped wrote:That's already implemented.
cool, its been a while
naosnule
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Re: Discussion about archery, and sniping people

Post by naosnule »

overtyped wrote:
naosnule wrote:People shouldn't be able to afk in peace. This leads to that the grand majority of people who you actually see are not afk. This way, we avoid having a world where people see afk people all the time, which breaks the "MMO" feeling.
do you even play hnh? Because what your saying is idiotic.
Maybe I expressed me wrongly. The safer people feel having their characters afking in plain sight, the more characters will be afking in plain sight; simple logic. If you want that change, that's your opinion. I don't. I prefer a world populated by people who are actually online and will not support an idea that causes people to leave their characters afk in visible range.

Furthermore, walls are already very strong as it is.

Finally, in real life archers will not shoot straight, but in angle to hit targets behind a wall.
Last edited by naosnule on Sun Jun 16, 2013 12:06 pm, edited 2 times in total.
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NOOBY93
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Re: Discussion about archery, and sniping people

Post by NOOBY93 »

naosnule wrote:
overtyped wrote:
naosnule wrote:People shouldn't be able to afk in peace. This leads to that the grand majority of people who you actually see are not afk. This way, we avoid having a world where people see afk people all the time, which breaks the "MMO" feeling.
do you even play hnh? Because what your saying is idiotic.
Maybe I expressed me wrongly. The safer people feel having their characters afking in plain sight, the more characters will be afking in plain sight; simple logic. If you want that change, that's your opinion. I don't. I prefer a world populated by people who are actually online and will not support an idea that causes people to leave their characters afk in visible range.
They will AFK one way or another.
How is it bad that they are in plain sight?
Jalpha wrote:I believe in my interpretation of things.
naosnule
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Re: Discussion about archery, and sniping people

Post by naosnule »

NOOBY93 wrote:
naosnule wrote: (...)
They will AFK one way or another.
How is it bad that they are in plain sight?
The difference is that I would see them (the afkers that is) and that reduces my immersion.
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overtyped
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Re: Discussion about archery, and sniping people

Post by overtyped »

naosnule wrote:
NOOBY93 wrote:
naosnule wrote: (...)
They will AFK one way or another.
How is it bad that they are in plain sight?
The difference is that I would see them (the afkers that is) and that reduces my immersion.
Are you trolling now? your defending a terrible point because now you feel your invested in it. Just forget it for sanitys sake.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Jackard
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Re: Discussion about archery, and sniping people

Post by Jackard »

naosnule wrote:The difference is that I would see them (the afkers that is) and that reduces my immersion.
you may find this shocking: haven is not a roleplaying game

its also far from immersive; all of havens mechanics are very "gamey" and the reliance on custom clients makes this worse
naosnule
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Re: Discussion about archery, and sniping people

Post by naosnule »

Jackard wrote:
naosnule wrote:The difference is that I would see them (the afkers that is) and that reduces my immersion.
you may find this shocking: haven is not a roleplaying game

its also far from immersive; all of havens mechanics are very "gamey" and the reliance on custom clients makes this worse
Yes, apparently, following from http://www.havenandhearth.com/portal/about is wrong:

Haven & Hearth is a MMORPG (Massive Multiplayer Online Roleplaying Game)
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overtyped
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Re: Discussion about archery, and sniping people

Post by overtyped »

Jackard wrote:
naosnule wrote:The difference is that I would see them (the afkers that is) and that reduces my immersion.
you may find this shocking: haven is not a roleplaying game

its also far from immersive; all of havens mechanics are very "gamey" and the reliance on custom clients makes this worse
jackard i suggest giving up, I don't think he even believes the point hes trying to push anymore, at this point hes just trying to be the winner of the argument.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy

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