hm? really? Never noticedNOOBY93 wrote:They don't have fixed levels.krikke93 wrote:It's stupid animals have fixed levels. I remember when this wasn't the case.
if they are close to a village claim they will have a smaller level.
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krikke93
- Posts: 3313
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- Location: Belgium
Re: Some useful quality benchmarks
Hope you have a great day
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Some useful quality benchmarks
Well, even good ol' Krikke has something to learn.krikke93 wrote:hm? really? Never noticedNOOBY93 wrote:They don't have fixed levels.krikke93 wrote:It's stupid animals have fixed levels. I remember when this wasn't the case.
if they are close to a village claim they will have a smaller level.
Jalpha wrote:I believe in my interpretation of things.
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Serejai
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Re: Some useful quality benchmarks
Your formula for bear bones is really, really wrong. We're getting 180Q bones and teeth with 110 Survival. According to your formula we should only be getting 155Q.
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TlalocShared
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Re: Some useful quality benchmarks
Tell me your secrets. 120 Surv = Q160 bones.Serejai wrote:Your formula for bear bones is really, really wrong. We're getting 180Q bones and teeth with 110 Survival. According to your formula we should only be getting 155Q.
Formula has always been right far as I've seen. You including nettle bonus?
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LadyV
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Re: Some useful quality benchmarks
hazzor wrote: Each animal has a quality cap on it's bones, assuming all animals are level 10 they are;
Mouflon, Rabbits, wild Chickens & Aurochs - 10
Fox - 40 (Level*4)
Boar - 80 (Level*8)
Deer - 100 (Level*10)
Bear - 200 (Level*20)
Troll - 425 (175+Level*25) but as a troll's level is dependant on it's cave level, the max is 5, which gives a Q of 300
I have completely overlooked this till now. Some corrections.
Fox - 16
Boar - 56
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Seizure
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Re: Some useful quality benchmarks
Does civilization even effect animal levels anymore?