Considering you have a tin nugget, it makes sens you would also have "Metal Working".
But just in case. You do have "Metal Working", yes ? (so it can be crossed of the list.)
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RedGreenBlue
- Posts: 10
- Joined: Tue Oct 25, 2011 2:49 pm
Re: Game Development: Boner
What makes a skull developed?
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dagrimreefah
- Posts: 2648
- Joined: Wed May 25, 2011 3:01 am
Re: Game Development: Boner
The player whom the skull belongs to gaining LP.RedGreenBlue wrote:What makes a skull developed?
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shaner228
- Posts: 81
- Joined: Tue May 10, 2011 8:25 pm
Re: Game Development: Boner
How much lp though :P since I gain lp on all my alts and the few that died werent developed.
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Game Development: Boner
I don't think anyone knows yet.shaner228 wrote:How much lp though :P since I gain lp on all my alts and the few that died werent developed.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Game Development: Boner
I really don't think it goes strictly by LP.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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dagrimreefah
- Posts: 2648
- Joined: Wed May 25, 2011 3:01 am
Re: Game Development: Boner
What do you think thenbmjclark wrote:I really don't think it goes strictly by LP.
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Game Development: Boner
attributes
and may be personal belief and playing time too.
and may be personal belief and playing time too.
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mvgulik
- Posts: 4092
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Boner
I noted that that MPSkull (No screenshot around when you need one) is now a UDSkull.mvgulik wrote:- I picked a MPSkull from a ancestor character. A ancestor character that did not leave much traces on his successor.
Lets keep it at that I saw it wrong the first time.
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_Gunnar
- Posts: 1430
- Joined: Thu Dec 22, 2011 1:15 pm
Re: Game Development: Boner
Can the name of skulls on skull poles be read? if not, please make it so
(barring coding difficulties ofc)
