Only if I can drive them around.Jackard wrote:Kinda wish houses were just another type of vehicle so they never actually removed players from the world.
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MurderAlt
- Posts: 139
- Joined: Fri Jun 10, 2011 7:09 pm
Re: Jorb/loftar (House Blockading)
Hustlinguistics
Oddgorod Kill Squad
"Beware of such friendly neighbors"
Oddgorod Kill Squad
"Beware of such friendly neighbors"
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Jorb/loftar (House Blockading)
I suppose quick-build-no-fuss houses was a nice thing that we couldn't have. *sigh*
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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synntax33
- Posts: 147
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Re: Jorb/loftar (House Blockading)
How about making things on a persons claim easily destroyable? By the claim owner, of course...
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talon00302
- Posts: 516
- Joined: Sun Apr 15, 2012 8:30 pm
Re: Jorb/loftar (House Blockading)
Or.....
Less soak, more hitpoints!
Less soak, more hitpoints!
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bmjclark
- Posts: 4053
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- Location: Ontario, Canada
Re: Jorb/loftar (House Blockading)
While we're at it, claim blocking has become a big issue this world too because of how easy it is to make a p claim massive and how hard it is to declaim them with a village claim.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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sabinati
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Re: Jorb/loftar (House Blockading)
welpDDDsDD999 wrote:sabinati wrote: it could be argued that one should not be able to build anything in the tiles in front/behind a gate. i'm not sure if it's possible to implement or what the implications would be, though.
The bigger your house block, the bigger your penis.
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SuperNoob
- Posts: 521
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Re: Jorb/loftar (House Blockading)
what about declaiming someone's plot, putting in your own claim, then designating their wall to decay...it would be exploited for seige, even though it would give the person/people inside time to grab things and altvault til they found a new placeTeckXKnight wrote:Objects blocking gates has always been a problem, even in w3. What if there was the ability to designate something to decay while on your claim. This would induce a slow 3-4 day decay that would eventually remove an object that's on a claim. This won't interfere with sieging at all and will allow newbie and generally weak claim owners to remove things on their own.
This way we keep our houses next to each other and ward against similar problems in the future.
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HarryDresden
- Posts: 1113
- Joined: Wed Jan 12, 2011 12:10 am
Re: Jorb/loftar (House Blockading)
People should have a Ram waiting by their gate since this exploit is becoming common place. It'll be helpful not to have to wait for dry time.
Yes, I am a Wizard.
loftar wrote: bear fruit is not something I can predict,.
Beborn Beton wrote: "Don't Worry, They Won't Find My Body, I Want You To Know I Found Peace In Another World."
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Patchouli_Knowledge
- Posts: 2248
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Re: Jorb/loftar (House Blockading)
Unfortunate those that has gates facing northwest will not be able to ram house blocking since the door is indestructible.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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LadyV
- Posts: 3113
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Re: Jorb/loftar (House Blockading)
Why not just designate the only thing you can build on a claim you don't have permission to is siege items?
