I am currently trying to get decent q wax by using a beehive farm.
I currently have a beehive in a full circle of carrots, 30+q but I'm only getting 11-15q wax.
I've tried replanting the whole circle at once, once a day, and I got 15q, then I tried replanting half of it at a time 12h apart and I'm getting 12q.
I've also tried building a new beehive, leaving the honey in, and keeping it clear of honey, nothing seems to raise the q of my carrots.
What am I doing wrong?
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Sevenless
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Re: Beehives
From what I can synthesize out of Xcom's expriments: Planting the crop actually lowers the hive quality towards 1/2 the crop q. Crops growing average the quality towards the crops q. Hive q doesn't matter.
Plant crops, build new beehive, farm until wax q drops below what you want due to replantings. If map tile unloads and you're above q100 wax, wax q is reset back to q100.
Plant crops, build new beehive, farm until wax q drops below what you want due to replantings. If map tile unloads and you're above q100 wax, wax q is reset back to q100.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
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Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Arcanist
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Re: Beehives
But that's the thing. If I make a new beehive, the first wax is always 10q, then after that it only gets to about 15q even after a few cycles, even though the crops are 30q
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Beehives
Are all your crops q30? It sets itself to the quality of the first plant that grows. And you have to have the entire field planted before building the beehive.Arcanist wrote:But that's the thing. If I make a new beehive, the first wax is always 10q, then after that it only gets to about 15q even after a few cycles, even though the crops are 30q
It only really works in a monoculture plot intended for waxing.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: Beehives
All crops are carrots, and there might be a few 27q, but most are 30+qSevenless wrote:Are all your crops q30? It sets itself to the quality of the first plant that grows. And you have to have the entire field planted before building the beehive.Arcanist wrote:But that's the thing. If I make a new beehive, the first wax is always 10q, then after that it only gets to about 15q even after a few cycles, even though the crops are 30q
It only really works in a monoculture plot intended for waxing.
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synntax33
- Posts: 147
- Joined: Mon Aug 22, 2011 5:48 pm
Re: Beehives
Try moving hive out of planting zone so that radius doesn't include replanted carrots, then put back when done. Should keep wax q going up