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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Game Development: Boner
No luck about it it seems. I was starting to think it was just random 
They can't. Really wish they could._Gunnar wrote:Can the name of skulls on skull poles be read? if not, please make it so(barring coding difficulties ofc)
Last edited by burgingham on Fri Jun 21, 2013 6:14 pm, edited 1 time in total.
Reason: There you go mister ;)
Reason: There you go mister ;)
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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mvgulik
- Posts: 4092
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Boner
And ... your going to keep it to yourself. Bummer.NaoWhut wrote:I've figured out skulls...
No credits for unverifiable and/or missing data though.
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Game Development: Boner
it's obvious enough for you people to get it withmvgulik wrote:And ... your going to keep it to yourself. Bummer.NaoWhut wrote:I've figured out skulls...
No credits for unverifiable and/or missing data though.
a little effort
Review
half of int is the weight studying
LP is around 1% of the total LP multiplied by a
different factor
Quality is determined by something seperate
from weight and LP gained from studying
Quality 15 skulls become developed
Study time may vary
(stop me if i'm wrong JLo, i know what effects
the quality of the skull though, and that is a
very interesting choice on your part)


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Felkin
- Posts: 246
- Joined: Fri Aug 12, 2011 11:24 pm
Re: Game Development: Boner
NaoWhut wrote: (stop me if i'm wrong JLo, i know what effects
the quality of the skull though, and that is a
very interesting choice on your part)
A character's life time? Q of stuff the character was consuming? My 2 guesses with absolutely no research or testing
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_Gunnar
- Posts: 1430
- Joined: Thu Dec 22, 2011 1:15 pm
Re: Game Development: Boner
not knowing the secrets of skulls is really making me want to kill people to find out 
kindof, anyway
kindof, anyway

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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Game Development: Boner
What if it was related to the number of hearthlings that character has killed. That way there is minimum reward for wiping out newbies and peaceful players?
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_Gunnar
- Posts: 1430
- Joined: Thu Dec 22, 2011 1:15 pm
Re: Game Development: Boner
that was my guess :p maybe later in the world i might have the energy to test it using the cloning vats, it seems too mean to test it on wild hearthlings 

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mvgulik
- Posts: 4092
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Boner
Anyone that feels like donating his skull (and full character data*) to help Gunnar a bit ?
- Both skull in hand or on neck are accepted.
*) See/Get your character stats at "www.havenandhearth.com/portal/char/<UserName>/<CharacterName>". Dead Or Alive.
- Both skull in hand or on neck are accepted.
*) See/Get your character stats at "www.havenandhearth.com/portal/char/<UserName>/<CharacterName>". Dead Or Alive.