Make it so names only appear if you are kinned and Rollovers only appear if you have memorized someone.loftar wrote:I know, I'm not perfectly happy with that either. I'm not entirely sure what to do about it, though.Onionfighter wrote:This limits the ability of players to hide behind objects.
-
Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Game Development: Improved kin system
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
-
CG62
- Posts: 591
- Joined: Thu Sep 03, 2009 2:45 am
- Location: <Insert Witty Location Here>
Re: Game Development: Improved kin system
Idea: Make it so that if you don't see someone you've memorized for a while, you forget them. Intelligence would warrant how long, but I'm thinking about a week or two.
If you see someone often, it should be several months, or even years before you forget them (ingame, of course).
If you see someone often, it should be several months, or even years before you forget them (ingame, of course).
-
Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Game Development: Improved kin system
Scents being turned into wanted posters that you could memorize off of so that when you see them ingame you notice that, or you recognize someone you've memorized on a wanted poster would be cool.

-
nefadbr
- Posts: 15
- Joined: Wed Nov 25, 2009 5:12 am
Re: Game Development: Improved kin system
I've addicioned a Kin today, and make a party with him, his name appears normal in the Party Chat, but my name appears "????".
-
eql
- Posts: 298
- Joined: Sat Jun 06, 2009 3:39 am
Re: Game Development: Improved kin system
my thoughts exactlyloftar wrote:Not currently, but I have been considering if it might be a good idea to limit it by Intelligence or so. I'm not sure yet.eql wrote:ius there a limit to how much you can memorise?
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Improved kin system
That would be 10 times worse than the perception requirement for viewing quality.
If you really must tie in intelligence somehow, have it used for describing people. Ie, you can share your nicknames for people with other people. If some intelligence rolls are passed, the other guy will recognize the described person even if he sees him for the first time. It shouldn't be a sure thing, of course, but even in real life you can often recognize people just from hearing their description.
If you really must tie in intelligence somehow, have it used for describing people. Ie, you can share your nicknames for people with other people. If some intelligence rolls are passed, the other guy will recognize the described person even if he sees him for the first time. It shouldn't be a sure thing, of course, but even in real life you can often recognize people just from hearing their description.
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Improved kin system
yeah there's really no good reason to limit it.
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Improved kin system
Ah, you mean apart for the reasons of performance when someone's character takes measurable time to load and when it starts taking significant bandwidth to transfer the kinlist to the client, because that someone has decided to memorize a million users? ;) I do frown at every new loop I have to introduce at the server side where the length is player-controllable. Sooner or later, someone's going to abuse it, wittingly or not.sabinati wrote:yeah there's really no good reason to limit it.
Also, it is arguable that it is unreasonable to be able to remember the face of an unlimited number of people, especially for an unlimited amount of time, and even more so when you've only seen them once and briefly. To be more precise, though, if I were going to do the limitation at all, I was only planning to limit the number of memorized-but-not-kinned characters; the number of characters someone has kinned will probably limit itself naturally.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Improved kin system
well i see your point, i just hope that if you do some limitation that it's not something like noobs can only memorize 10 people or something like that. maybe have it be a reasonably large static number increased by one percent for each point of int, or per, or the average of the two, or something like that? maybe have the memorization expire after a period of time determined by int? i dunno i'm just throwing shit at a wall and seeing what sticks, as it were.
it is reassuring though, that number of kins wouldn't be artificially limited.
it is reassuring though, that number of kins wouldn't be artificially limited.
-
Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: Game Development: Improved kin system
I can not understand why it would be so hopeless to tie this to intelligence?Potjeh wrote:That would be 10 times worse than the perception requirement for viewing quality.
If you really must tie in intelligence somehow, have it used for describing people. Ie, you can share your nicknames for people with other people. If some intelligence rolls are passed, the other guy will recognize the described person even if he sees him for the first time. It shouldn't be a sure thing, of course, but even in real life you can often recognize people just from hearing their description.
Why is it bad that intelligence is a desired trait (maybe tie it to Charisma instead, as it currently has no uses, and a major part of a persons charisma I'd say is tied to his ability to remember and have interest in people (more so, seeing that all hearthlings look the same, and all have the same level of personal hygiene: none)).
The effect should not be linear of course, maybe something like (WARNING: randomly chosen formula ahead):
Max_kinlist = 50 + sqrt(Cha)
What if Rosa Parks had a car?
