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parisparisparis
- Posts: 198
- Joined: Wed Mar 27, 2013 9:56 am
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Yolan
- Posts: 1097
- Joined: Wed Jun 03, 2009 3:26 pm
- Location: Japan
Re: Brodgar! - Where All Roads Shall Lead?
Awesome work as always.mvgulik wrote:Updated Plot map.
- Red: Bad Plot. (Cliffs, HF Littered, etc.)
- Green: Public Work Plot.
- Cyaan: Work in Progress. (Unclaimed but with HF)
- Magenta: Claimed.
+ Blue dot: Public (accessible) Water Well.
Imgur: http://imgur.com/zgVJlgW
DirectLink: http://i.imgur.com/zgVJlgW.jpg
(Was PNG, but Imgur made it a blurry JPG.)
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ArvinJA
- Posts: 1255
- Joined: Sun Mar 20, 2011 1:02 pm
- Location: Sweden
Re: Brodgar! - Home of The Brodgar Herald
ArvinJA wrote:I predict it will be at (108,-69), just a wild guess.
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
And I'm tired of walking these streets
To a room with its cupboards bare
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jtpitner
- Posts: 328
- Joined: Tue Nov 23, 2010 11:44 pm
- Location: Georgia, USA
Re: Brodgar! - At 108, -70
Hey Yolan Btw I was reading that the old thing where people would break their hearths then join someones village or make trades and then summon their friends doesnt work anymore due to the fact that it kills one if they dont have hearth and are summoned so maybe you should change your thread and be willing to oath people in even if you do decide to un oath them afterwards..
War does not determine who is right - only who is left.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Brodgar! - Where All Roads Shall Lead?
Use Minus.com for larger images.mvgulik wrote:(Was PNG, but Imgur made it a blurry JPG.)
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Yolan
- Posts: 1097
- Joined: Wed Jun 03, 2009 3:26 pm
- Location: Japan
Re: Brodgar! - At 108, -70
I am confused.jtpitner wrote:Hey Yolan Btw I was reading that the old thing where people would break their hearths then join someones village or make trades and then summon their friends doesnt work anymore due to the fact that it kills one if they dont have hearth and are summoned so maybe you should change your thread and be willing to oath people in even if you do decide to un oath them afterwards..
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b3nno
- Posts: 100
- Joined: Sun Jun 03, 2012 8:03 pm
Re: Brodgar! - At 108, -70
yeah what he said didn't make sense, unless your trusted, your best way to get to brodgar is to spawn or walkYolan wrote:
I am confused.
"they see me rollin' they hatin'"
-jesus
-jesus
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mvgulik
- Posts: 4092
- Joined: Fri May 21, 2010 2:29 am
Re: Brodgar! - At 108, -70
Not sure if there might be some general use for the 3 plots bordering on the South river. Thinking boat docs, or something similar.
Any ideas floating around on this, or is this already a general dead-end idea.
PS: In case of docs, a road of 10 tiles wide, instead of 5 tiles, would be nice(r).
Any ideas floating around on this, or is this already a general dead-end idea.
PS: In case of docs, a road of 10 tiles wide, instead of 5 tiles, would be nice(r).
Last edited by mvgulik on Sat Jun 22, 2013 5:49 pm, edited 2 times in total.
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btaylor
- Posts: 1692
- Joined: Thu Oct 22, 2009 1:37 am
Re: Brodgar! - Where All Roads Shall Lead?
I built my plot where there were trees within walking distance. Besides, the villagers see more than enough of me, what with me being the unofficial sheriff of Brodgar.parisparisparis wrote:btaylor living all alone, such a loner
The unfed mind devours itself. - Gore Vidal
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calebsnow
- Posts: 191
- Joined: Thu Jun 30, 2011 2:35 pm
Re: Brodgar! - Where All Roads Shall Lead?
So the plots on top of water are good then? Can i take it please. I will do much fishing.Yolan wrote:Awesome work as always.mvgulik wrote:Updated Plot map.
- Red: Bad Plot. (Cliffs, HF Littered, etc.)
- Green: Public Work Plot.
- Cyaan: Work in Progress. (Unclaimed but with HF)
- Magenta: Claimed.
+ Blue dot: Public (accessible) Water Well.
Imgur: http://imgur.com/zgVJlgW
DirectLink: http://i.imgur.com/zgVJlgW.jpg
(Was PNG, but Imgur made it a blurry JPG.)

Body Bags 2 Boston, Haven - Boston City Crooks,
