No a moving hit snare move. not a distance. because if you are able to just snare from a distance 5 people chasing u would be an insta kill.jordancoles wrote:A snare move that can be used every 20 seconds with a rope equipped from 5-7 tiles away with no obstructions might be decent
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Jiochan
- Posts: 227
- Joined: Thu Mar 03, 2011 11:21 pm
Re: Running Away in Combat

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Astarisk
- Posts: 882
- Joined: Fri Aug 13, 2010 7:08 am
Re: Running Away in Combat
Yeah, the current system just seems to favor one side, or another. There seems to be no depth or enough counterplay. You either make it easier to run away, or condemn a guy who is outnumbered to death right away. There seems to be no good middle ground.Jiochan wrote:No a moving hit snare move. not a distance. because if you are able to just snare from a distance 5 people chasing u would be an insta kill.jordancoles wrote:A snare move that can be used every 20 seconds with a rope equipped from 5-7 tiles away with no obstructions might be decent
Last edited by Astarisk on Mon Jun 24, 2013 9:32 pm, edited 1 time in total.
IRC/IGN: Rawrz
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Running Away in Combat
With the current mechanic that's not true in all cases, if you have 1k ua you could likely tank quite a bit but you are very correct in most cases. I retract the distance statement. I'd like to see some form of move like punch/sting that does have a snare/trapping effect though as you said.Jiochan wrote:No a moving hit snare move. not a distance. because if you are able to just snare from a distance 5 people chasing u would be an insta kill.jordancoles wrote:A snare move that can be used every 20 seconds with a rope equipped from 5-7 tiles away with no obstructions might be decent
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Running Away in Combat
I would also like to see actual unarmed fighting getting some lovin'
Perhaps integrate the snare into a move like strangle and change the requirements up a bit



Perhaps integrate the snare into a move like strangle and change the requirements up a bit



Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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MOldAr
- Posts: 205
- Joined: Wed Mar 20, 2013 6:15 am
Re: Running Away in Combat
waiting for HHP damage for running in combat
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Sardte
- Posts: 440
- Joined: Wed Sep 21, 2011 9:14 pm
Re: Running Away in Combat
Interesting suggestions, should make for some interesting new changes in combat
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talon00302
- Posts: 516
- Joined: Sun Apr 15, 2012 8:30 pm
Re: Running Away in Combat
Stop this gay 25% weight shit and just make it do 100% of your attack bar so its deadly but not over powered.
A guy would think twice about running when you could sting/punch and ko him as opposed to fighting.
10/10 idea send it to loftar
A guy would think twice about running when you could sting/punch and ko him as opposed to fighting.
10/10 idea send it to loftar
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Running Away in Combat
_Gunnar wrote:give images of spears please!! are they light 1h spears or more like pikes/halberds?

I'll get it equipped on a player sometime with my server emulator or something. Then there will be more pictures
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Running Away in Combat
Please show dragons, large boats, windswords and horses alsoOddity wrote:_Gunnar wrote:give images of spears please!! are they light 1h spears or more like pikes/halberds?
I'll get it equipped on a player sometime with my server emulator or something. Then there will be more pictures
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Zeronine
- Posts: 101
- Joined: Sun Apr 10, 2011 8:26 pm
Re: Running Away in Combat
Spears would be amazing, also my vote for how to change movement punches would be let it break 100% def, but do no damage whatsoever, to avoid oneshots while also making running around like a headless chicken in combat detrimental to the general success of the player by making it more easily punishable.
I cannot stress how much spears are gonna be awesome.
edit: cannot into english.
I cannot stress how much spears are gonna be awesome.
edit: cannot into english.
Last edited by Zeronine on Tue Jun 25, 2013 12:20 am, edited 1 time in total.