Yeah, arrows needs to have a clear visible effect or in worst case: give a non-aggro secondary "debuff" that shows that someone has been attempting to shoot at you, but it only starts when the first shot is launched.jordancoles wrote:Agroing only if you hit is also flawed. I can simply aim at you in your base, run 1 tile off screen and keep taking shots with my rbow until I actually hit and you wouldn't even be aware of it until you were hit. THINK PEOPLE ;-;toshirohayate wrote:I actually like this idea. I always seen it as silly to be able to off-screen aggro as a melee character.naosnule wrote:(...)
Sure, but only if you remove all instant auto-aggroing from distance. Only bow/sling should be able to aggro from distance and only if they hit.
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naosnule
- Posts: 394
- Joined: Fri May 24, 2013 6:18 pm
Re: Running Away in Combat
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naosnule
- Posts: 394
- Joined: Fri May 24, 2013 6:18 pm
Re: Running Away in Combat
You could add a condition to it so that is only able to be used inside combat, but never to start combat.0909red wrote: (...)
So whats the entire point of call down the thunder since its main feature is to be able to use it at a distance?
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toshirohayate
- Posts: 427
- Joined: Sun Jun 27, 2010 3:20 am
- Location: USA
Re: Running Away in Combat
CDTT is useless unless you're taming. In which case, would make taming less challenging. It's not useless if you can off-screen gain IP. Which is retarded. My answer: Remove CDTT, or make the cool down useless for PVP, but beneficial for PVE.0909red wrote: So whats the entire point of call down the thunder since its main feature is to be able to use it at a distance?
I should of edited the quote. My intention wasn't to agree with the "aggro to hit" idea. I think being shot at with a bow/sling should be aggro, as it always has been.jordancoles wrote:Agroing only if you hit is also flawed. I can simply aim at you in your base, run 1 tile off screen and keep taking shots with my rbow until I actually hit and you wouldn't even be aware of it until you were hit. THINK PEOPLE ;-;
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Jojjkano
- Posts: 417
- Joined: Tue Apr 10, 2012 8:23 pm
Re: Running Away in Combat
You sound more like a person more invested in pve than pvp, in which case your points and arguments are useless.toshirohayate wrote:

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0909red
- Posts: 216
- Joined: Tue Mar 15, 2011 1:40 pm
Re: Running Away in Combat
If you knew anything about combat you would know that CDTT is a major skill that is being used the entire time the 2 players fighting are not standing still next to one another fighting, you obviously have no clue about any of the PVP in this game, you cant off screen gain IP anyway but you can still gain IP from a distance and this isn't retarded at all since if one person can gain it from a distance whats stopping the other person from doing it too so then the skill is completely balanced.toshirohayate wrote:CDTT is useless unless you're taming. In which case, would make taming less challenging. It's not useless if you can off-screen gain IP. Which is retarded. My answer: Remove CDTT, or make the cool down useless for PVP, but beneficial for PVE.0909red wrote: So whats the entire point of call down the thunder since its main feature is to be able to use it at a distance?
I should of edited the quote. My intention wasn't to agree with the "aggro to hit" idea. I think being shot at with a bow/sling should be aggro, as it always has been.jordancoles wrote:Agroing only if you hit is also flawed. I can simply aim at you in your base, run 1 tile off screen and keep taking shots with my rbow until I actually hit and you wouldn't even be aware of it until you were hit. THINK PEOPLE ;-;
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Jojjkano
- Posts: 417
- Joined: Tue Apr 10, 2012 8:23 pm
Re: Running Away in Combat
WAY 2 many low tier scrubs talking about combat suggesting things they know nothing about in this topic.

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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Running Away in Combat
Then why not just have agro. It's one hhp. That's a whole lot of extra bs for the same effect as being agro'dnaosnule wrote:Yeah, arrows needs to have a clear visible effect or in worst case: give a non-aggro secondary "debuff" that shows that someone has been attempting to shoot at you, but it only starts when the first shot is launched.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Astarisk
- Posts: 882
- Joined: Fri Aug 13, 2010 7:08 am
Re: Running Away in Combat
Yea, but the current distance you can do it with is a bit insane, you should be a lot closer imoNinijutsu wrote:The whole idea of being able to whisk yourself away when somebody is trying to run up to you and kill you is silly. There's nothing wrong with aggroing from range with melee.
IRC/IGN: Rawrz
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
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Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Running Away in Combat
You cannot offscreen gather IP with thunder. Thunder has a range in which you can actually use the move and gather IP from it. You can agro anyone from any distance with any combat move. Punch, charge, thunder, etctoshirohayate wrote:CDTT is useless unless you're taming. In which case, would make taming less challenging. It's not useless if you can off-screen gain IP. Which is retarded. My answer: Remove CDTT, or make the cool down useless for PVP, but beneficial for PVE0909red wrote: So whats the entire point of call down the thunder since its main feature is to be able to use it at a distance?
Please do some pvp before saying these things because if Jorb has not played in a while he may take them as truths
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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0909red
- Posts: 216
- Joined: Tue Mar 15, 2011 1:40 pm
Re: Running Away in Combat
Who are you and please show a picture of you killing someone with atleast 500+ ua if you cant then you are just a noob who has never had a decent fight with anyone partially skilled and everyone will completely disregard your worthless input.Astarisk wrote:Yea, but the current distance you can do it with is a bit insane, you should be a lot closer imoNinijutsu wrote:The whole idea of being able to whisk yourself away when somebody is trying to run up to you and kill you is silly. There's nothing wrong with aggroing from range with melee.
