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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Mini-feature: Party fixes
if you really wanted to keep the colors as-is, you could give the message box a black background
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mikayel
- Posts: 36
- Joined: Tue Nov 10, 2009 12:57 am
Re: Mini-feature: Party fixes
I'd be fine with that but I guess it would break from the current theme of old paper/wood. just some way to read chat without needing to highlight the text every 5 seconds only to see "lol guys found a q10 bear hide"
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Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Re: Mini-feature: Party fixes
OH GOD MY EYES!! I CAN'T SEE!
Yarrr... colours need a bit of work. I second the black chat window background suggestion.
Yarrr... colours need a bit of work. I second the black chat window background suggestion.
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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Jevon
- Posts: 187
- Joined: Fri Oct 30, 2009 4:40 pm
- Location: The Magninficent Town of Radstock
Re: Mini-feature: Party fixes
Yeah, black background or coloured anmes only would be the best option.
Or how about removing yellow completely. SHUN THE EVIL COLOUR.
Or how about removing yellow completely. SHUN THE EVIL COLOUR.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Mini-feature: Party fixes
That would be very nice, of course (that's how I wanted to do it from the beginning), but the client's text rendering code doesn't support any markup right now, so it's kind of impossible. I hope to remedy it, but as I've written elsewhere, Java's text rendering APIs aren't entirely easy to penetrate.mikayel wrote:color code the name but not what they say
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Agarrett
- Posts: 673
- Joined: Sat Oct 24, 2009 11:37 pm
- Location: East of Nowhere
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eql
- Posts: 298
- Joined: Sat Jun 06, 2009 3:39 am
Re: Mini-feature: Party fixes
what about music?loftar wrote:
EDIT 2: I guess I might as well take this opportunity to announce another mini-feature that's actually been in the client a while now: you can adjust the volume of the sound effects by typing ":sfxvol VOLUME", where VOLUME is a number between 0 and 1. For instance, ":sfxvol 0.25" will set the volume to 25% of normal. It is properly saved between sessions.
That's it.
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Jaltos
- Posts: 58
- Joined: Fri Oct 30, 2009 12:17 am
Re: Mini-feature: Party fixes
Pacho's client already has a scrollbar for that. It's easier to use and non-confusingloftar wrote:
EDIT 2: I guess I might as well take this opportunity to announce another mini-feature that's actually been in the client a while now: you can adjust the volume of the sound effects by typing ":sfxvol VOLUME", where VOLUME is a number between 0 and 1. For instance, ":sfxvol 0.25" will set the volume to 25% of normal. It is properly saved between sessions.
That's it.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Mini-feature: Party fixes
I plan to fix that, but I want to integrate it with a couple of other music fixes I have planned.eql wrote:what about music?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Mini-feature: Party fixes
Good work yet again on the party system loftar. Unfortunately this new light grey/bloueish that is a yellowish avatar is now impossible to read =P but thanks for getting rid of yellow. This one is *slightly* easier to read but not by much =P
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!