Of course macroing isn't "harmless", but more often than not, it is an indication that a particular game mechanic is just boring, however. In this case, the main problem is neither how straining it is to eat 30 mulberries, nor that it can be macroed, but the fact that you need to eat 30 mulberries to begin with, and that you need to do it 20 times per day.
We fully plan to rebalance hunger values and the hunger drain, and the FEP values of food so that you'd need to eat a lot less, but to do so right now would probably clog up the economy of the game (since food would be ridiculously abundant), and that part is harder to fix. I might consider adding a "Feed" option until then, but it just gives me weird images inside my head. (*Imagines a Hearthling wrapped around a tree, leeching sap out of it*)
-
loftar
- Posts: 9095
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Mulberry eating made simple
Last edited by loftar on Thu Dec 03, 2009 3:50 am, edited 1 time in total.
Reason: Fixed typo
Reason: Fixed typo
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Mulberry eating made simple
Yes I've thought the same thing because that's what it looks like. Someone humping a mulberry/apple tree. Every newbie is a tree hugging hippie. BBut please, this would be an EXCELLENT placeholder. I've long since stopped eating mulberries but there is a rare occaision I'm stuck somewhere an have had to be reminded how horrible this is for newbies.loftar wrote:I might consider adding a "Feed" option until then, but it just gives me weird images inside my head. (*Imagines a Hearthling wrapped around a tree, leeching sap out of it*)
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
-
Nogetsu
- Posts: 92
- Joined: Mon Nov 30, 2009 12:03 am
Re: Mulberry eating made simple
its the only thing keeping me alive as I work on Novigard Tutorial...
This would be more then a life saver. If anything just make picking muls and apples auto...
This would be more then a life saver. If anything just make picking muls and apples auto...
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Mulberry eating made simple
You have no idea how these things work.DeadlyPencil wrote:How would you feel if someone created a macro and got their hero to chop down every tree he could find 24 hours a day"
-
Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Re: Mulberry eating made simple
I don't see how that would make food *that* abundant. Wouldn't it simply allow true 'role-playing' in that the people who farm, cook and fish wouldn't have everything eaten in under 2 seconds flat? Instead of having a league of fisherman fishing all day, you could get by with a handful of people doing it less often. Allowing them to go out and do other things. And actually taking food on a trip would be useful. You wouldn't need to bring an inventory full and run out. Instead having a more appropriate amount in your inventory that would actually last for a decent trip.loftar wrote:We fully plan to rebalance hunger values and the hunger drain, and the FEP values of food so that you'd need to eat a lot less, but to do so right now would probably clog up the economy of the game (since food would be ridiculously abundant), and that part is harder to fix.
At the moment I think people make a lot of food because they need to, rather than because of want. If the need is reduced, I suspect the amount created might reduce too.
I suspect it'd also slow down the FEP levelling up too (if hunger is harder to come by)... Which may or may not be a desired consequence.
Still, as an Alpha, it'd be nice to see it tried and see what happens.
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
-
Kheyre
- Posts: 130
- Joined: Mon Nov 30, 2009 3:46 am
Re: Mulberry eating made simple
But this macro is a simple eating one, It just saves you some time.
-
sikgamer
- Posts: 171
- Joined: Fri Oct 30, 2009 8:50 pm
Re: Mulberry eating made simple
Well in my opinion food definately needs to be toned down. Right now I see myself eating in-game about 3 times an hour, which is hard to keep up without resorting to fruit. Also this makes FEP management a pain when you have cooked loads of bread and have nothing else, but need to eat because your hunger bar drained to starving within half an hour.
-
Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Mulberry eating made simple
Magic solution: Boost the food value of apples and mulberries tada.
Newbies get food without stupid tedium, old players eat FEP food.
Newbies get food without stupid tedium, old players eat FEP food.
-
Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
-
stickman
- Posts: 660
- Joined: Sat Nov 21, 2009 12:40 am
Re: Mulberry eating made simple
Um well this is exactly what they did in runescape... people using macros would set them to run all day long and just chop down trees.. you would go up to a high level tree and there would be like ten people with the same name + numbers all level 1 waiting for teh tree to spawn. They would then sell the high qaulity wood and then sell the ingame money on auction sites for real money.Jackard wrote:You have no idea how these things work.DeadlyPencil wrote:How would you feel if someone created a macro and got their hero to chop down every tree he could find 24 hours a day"
with a macro you could sit beside a river and mulberry tree and just set it to dig, make pots... drop pots... eat berries all day long. Check your guy in the morning and spend million or so learning points you earned during the night. I gaurantee if this game becomes popular there will be tons of people doing it.