Log Decay

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Resture
Posts: 276
Joined: Sat May 01, 2010 7:41 am
Location: Forest

Log Decay

Post by Resture »

Logs on cliffs is very unattractive...
Why not add a decay to logs that are outside?
I am keeping it pretty simple, and yes, I did a search for a thread about this.
Someone else can elaborate.
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Arcanist
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: Log Decay

Post by Arcanist »

or make cliffs destroyable please
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bitza
Posts: 1462
Joined: Wed Dec 30, 2009 2:07 pm

Re: Log Decay

Post by bitza »

can't do that, people are still using them for walls :lol:
Karede wrote: It takes a special kind of autism to play this game
Branderson1986
Posts: 3
Joined: Thu Dec 15, 2011 11:23 pm

Re: Log Decay

Post by Branderson1986 »

Yea or the very least make it so you can grab the logs when they fall on a cliff. I need to make my area super pretty and I have this ugly tall tree on the cliff ruining everything!
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DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: Log Decay

Post by DDDsDD999 »

1. Plant tree on west side of enemy wall
2. Chop down
3. Enjoy the pain of a tree showing on their wall
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Resture
Posts: 276
Joined: Sat May 01, 2010 7:41 am
Location: Forest

Re: Log Decay

Post by Resture »

DDDsDD999 wrote:1. Plant tree on west side of enemy wall
2. Chop down
3. Enjoy the pain of a tree showing on their wall
+1
SuperNoob
Posts: 521
Joined: Sat May 11, 2013 1:41 am

Re: Log Decay

Post by SuperNoob »

Arcanist wrote:or make cliffs destroyable please
+1
DDDsDD999 wrote:1. Plant tree on west side of enemy wall
2. Chop down
3. Enjoy the pain of a tree showing on their wall
:lol:

@OP think this was suggested again a few weeks ago...I'm not sure if you can destroy a log, but even if you can't reach it to pick it up you'll be able to destroy it.
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LadyV
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: Log Decay

Post by LadyV »

Im against log decay. It would be much wiser to either allow the logs to be moved or simply not allow trees to spawn within fall distance of a cliff.
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Servant_Girl
Posts: 81
Joined: Sat Jun 30, 2012 6:20 am

Re: Log Decay

Post by Servant_Girl »

I feel like there should be some sort of cliff jumping/climbing skill anyway but I agree, there needs to be some way of removing logs from unreachable areas.
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Xcom
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: Log Decay

Post by Xcom »

I agree. Logs should despawn when they are unattainable e.g. logs falling into ridges or any object with hitbox. I don't think it would be to hard to fix code wise either.

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