Game Development: Vending Stand

Announcements about major changes in Haven & Hearth.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Vending Stand

Post by loftar »

sabinati wrote:but now, the legitimate owners of the stalls would as well, correct?
Nope. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: Vending Stand

Post by sabinati »

that's good then
User avatar
Errol
Posts: 124
Joined: Fri May 29, 2009 8:06 pm

Re: Game Development: Vending Stand

Post by Errol »

So, this is essentially pointless until he starts revoking privileges?
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Vending Stand

Post by loftar »

I actually intervened and removed the village. I'm not sure if I should have done it, but it was such obvious griefing anyway.

This mode of griefing will have to be dealt with, of course. Probably via village warfare and probably some other mechanism.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
Cain
Posts: 285
Joined: Fri Oct 09, 2009 11:35 pm
Location: Wesleyan University

Re: Game Development: Vending Stand

Post by Cain »

loftar wrote:I actually intervened and removed the village. I'm not sure if I should have done it, but it was such obvious griefing anyway.

This mode of griefing will have to be dealt with, of course. Probably via village warfare and probably some other mechanism.
While obviously you shouldn't have to (or be able to) police the hearthlands, since we can't currently do anything to get rid of an offending village your intervention is necessary and greatly appreciated.

In my view, griefing is the worst offense possible, as there is no motive other than inflicting pain/damage on others.
I once dreamt of crafting beautiful thane's rings... then I discovered Big Bear Bangers. Now I smash beautiful things.
kimya
Posts: 845
Joined: Mon Jun 01, 2009 1:35 am

Re: Game Development: Vending Stand

Post by kimya »

yeah, it was right to delete the village. if we could have done anything against it, it wouldve been something else
User avatar
Delamore
Posts: 1234
Joined: Mon Jul 13, 2009 9:11 am

Re: Game Development: Vending Stand

Post by Delamore »

Cain wrote:
loftar wrote:I actually intervened and removed the village. I'm not sure if I should have done it, but it was such obvious griefing anyway.

This mode of griefing will have to be dealt with, of course. Probably via village warfare and probably some other mechanism.
While obviously you shouldn't have to (or be able to) police the hearthlands, since we can't currently do anything to get rid of an offending village your intervention is necessary and greatly appreciated.

In my view, griefing is the worst offense possible, as there is no motive other than inflicting pain/damage on others.
Yeah they totally didn't want to steal the stuff from your stalls, I mean man that could never be it.
User avatar
Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Game Development: Vending Stand

Post by Potjeh »

They couldn't have done it. Destroying stalls destroys the goods in them. Taking from them leaves theft, even if you remove the claims.
Image Bottleneck
User avatar
Delamore
Posts: 1234
Joined: Mon Jul 13, 2009 9:11 am

Re: Game Development: Vending Stand

Post by Delamore »

Potjeh wrote:They couldn't have done it. Destroying stalls destroys the goods in them. Taking from them leaves theft, even if you remove the claims.
That sounds odd, Brodgar said that anyone could take from stalls on Brodgar land.
User avatar
Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Game Development: Vending Stand

Post by Potjeh »

That was before the latest update, check the OP edit.
Image Bottleneck

Return to “Announcements”