A Pixel Request

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jordancoles
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A Pixel Request

Post by jordancoles »

Solved! Lol that was quick
Last edited by jordancoles on Sun Jun 30, 2013 6:35 am, edited 1 time in total.
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painhertz
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Re: A Pixel Request

Post by painhertz »

I'll never forget the first time I saw one of those on the mini map, i thought it denoted a raider/murderer town.
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jordancoles
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Re: A Pixel Request

Post by jordancoles »

painhertz wrote:I'll never forget the first time I saw one of those on the mini map, i thought it denoted a raider/murderer town.
Yeah lol they look pretty raiderish
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
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DDDsDD999
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Re: A Pixel Request

Post by DDDsDD999 »

What was the request? I'm curious.
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jordancoles
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Re: A Pixel Request

Post by jordancoles »

DDDsDD999 wrote:What was the request? I'm curious.
I want to pave the village idol design under my village idol claim, so it reflects the map image onto the ground :)

I solved my problem by fully zooming the map and then fully zooming again on paint, however the pixels are still sort of hard to make out...
If anyone could help with exact numbers I'd be grateful
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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jordancoles
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Re: A Pixel Request

Post by jordancoles »

Here is the image fully zoomed on the map, if you can be of any assistance with tile count

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Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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Yansy
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Re: A Pixel Request

Post by Yansy »

So the dimensions of that ended up being 78 x 101 pixels. I recommend opening it in paint to zoom in on it while planning the project in game. Not sure how it may help but I'll also add that each little block of colour (on the zoomed in minimap that is) is in fact a 4 pixel square.

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Hope this helps.
Last edited by Yansy on Mon Jul 01, 2013 2:19 am, edited 1 time in total.
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cobaltjones
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Re: A Pixel Request

Post by cobaltjones »

I don't think that's entirely possible, given it's impossible to change a single pixel on the minimap.

You could probably get something relatively close though, but at which point why does it matter? It'll probably look bad from all angles, and with a vidol up you'll never actually see it on the map.
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Dill
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Re: A Pixel Request

Post by Dill »

cobaltjones wrote:I don't think that's entirely possible, given it's impossible to change a single pixel on the minimap.

You could probably get something relatively close though, but at which point why does it matter? It'll probably look bad from all angles, and with a vidol up you'll never actually see it on the map.
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jordancoles
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Re: A Pixel Request

Post by jordancoles »

Yansy wrote:So the dimensions of that ended up being 78 x 101 pixels. I recommend opening it in paint to zoom in on it while planning the project in game. Not sure how it may help but I'll also add that each little block of colour (on the zoomed in minimap that is) is in fact a 4 pixel square.

Image

Hope this helps.
So you're saying that 1 pixel in the design there = 2x2 on the world map?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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