The opposite, it's a 2x2 pixel square for every 1 tile it seems.jordancoles wrote: So you're saying that 1 pixel in the design there = 2x2 on the world map?
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Yansy
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Re: A Pixel Request
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zmurrell
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Re: A Pixel Request

there u go m8
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cobaltjones
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Re: A Pixel Request
Except that doesn't really translate to HnH world tiles on the minimap.
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zmurrell
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Re: A Pixel Request
What? your a total noob then
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Sleep
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Re: A Pixel Request
Have you guys never seen one tile of grass in a forest?
You see it as one pixel on a minimap.
You see it as one pixel on a minimap.
This post was made by me.
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cobaltjones
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Re: A Pixel Request
Go ahead and pave that onto the ground in HnH and let me know how the minimap image compares to an actual vidol overlay.
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jordancoles
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Re: A Pixel Request
Thanks man! I'll do a test in the next few days on a mudflatzmurrell wrote:
there u go m8
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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zmurrell
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Re: A Pixel Request

so tell me cobaltjones these 2 must not match according to you.
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Flame
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Re: A Pixel Request
I confirm.
1 pixel = 1 tile
I've paved lots of draws and that's it.
BUT
The standard map add a filter with a black border. That border can confuse things if someone don't pay attention. it's just a filter on the map view anyway.
Use the simplified map and you'll see that it update in real time and follow the 1 pixel rule. GTF border filter.
1 pixel = 1 tile
I've paved lots of draws and that's it.
BUT
The standard map add a filter with a black border. That border can confuse things if someone don't pay attention. it's just a filter on the map view anyway.
Use the simplified map and you'll see that it update in real time and follow the 1 pixel rule. GTF border filter.