Excuse me if that's was already suggested. I spend 10 mins searching though posts and haven't find any one suggesting this.
So the person who has a key to the gate can allow/disallow gate to be closed with out a key.
Let's face it, players will always abuse mechanics and use alts for holding keys, so why not to make things a bit more convenient?
The real-life scenarios:
* I want to protect some place I have CR to, so I wall it. I don't want to hang around with keys on me, when I have to walk out through the gate, but have no choice except creating new alt for a key storage...
* I want to go forage, but why should I take keys since there's and option to port to your hearth?
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GreenScape
- Posts: 554
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- Location: Ukraine, Kyiv
Locking gate with out a key
I hate you! Yes, you!
How does it matter when you die? Today? In hundred years? What will be left of you after millennia?
How does it matter when you die? Today? In hundred years? What will be left of you after millennia?
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Locking gate with out a key
Gates should be passworded, for sure. I don't know if there's a topic on this, but "abstraction of gate key" I believe is one of J+L's development goals at the moment.
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SuperNoob
- Posts: 521
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Re: Locking gate with out a key
you have the option to build another CR outside the walls and warp to it(either from initial CR or the CR inside this new walled off area).GreenScape wrote:* I want to protect some place I have CR to, so I wall it. I don't want to hang around with keys on me, when I have to walk out through the gate, but have no choice except creating new alt for a key storage...
honestly if you have CRs you definintely don't need to worry about keys unless you're bringing animals inside your walls...
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GreenScape
- Posts: 554
- Joined: Thu Sep 16, 2010 2:39 pm
- Location: Ukraine, Kyiv
Re: Locking gate with out a key
Imagine I want to protect CR itself from being destroyed, so I need it to be inside.SuperNoob wrote:you have the option to build another CR outside the walls and warp to it(either from initial CR or the CR inside this new walled off area).GreenScape wrote:* I want to protect some place I have CR to, so I wall it. I don't want to hang around with keys on me, when I have to walk out through the gate, but have no choice except creating new alt for a key storage...
honestly if you have CRs you definintely don't need to worry about keys unless you're bringing animals inside your walls...
I hate you! Yes, you!
How does it matter when you die? Today? In hundred years? What will be left of you after millennia?
How does it matter when you die? Today? In hundred years? What will be left of you after millennia?
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insanechef
- Posts: 301
- Joined: Sat Jun 01, 2013 1:38 am
Re: Locking gate with out a key
build one outside but with another palisade around itGreenScape wrote:Imagine I want to protect CR itself from being destroyed, so I need it to be inside.SuperNoob wrote:you have the option to build another CR outside the walls and warp to it(either from initial CR or the CR inside this new walled off area).GreenScape wrote:* I want to protect some place I have CR to, so I wall it. I don't want to hang around with keys on me, when I have to walk out through the gate, but have no choice except creating new alt for a key storage...
honestly if you have CRs you definintely don't need to worry about keys unless you're bringing animals inside your walls...
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Snackish
- Posts: 195
- Joined: Fri Nov 12, 2010 3:42 am
Re: Locking gate with out a key
then build another cross roads outside that palisade to get out of it without the use of the key.

Let's fight, like gentlemen.-
NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Locking gate with out a key
Then build a palisade around that one and make a crossroads outside of it so you can get out without a key.Snackish wrote:then build another cross roads outside that palisade to get out of it without the use of the key.
Jalpha wrote:I believe in my interpretation of things.
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TeckXKnight
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Re: Locking gate with out a key
CR teleportation is a trash mechanic that has become the norm. Working gates should be a reality and a bit of abstraction is a great way to get there. Gates are necessary for wagons, carts, roads, and most other nice things. It'd be nice to actually have a nice thing rather than the current keyalt + CR jumps that we have going on.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Locking gate with out a key
Not even for wagons.TeckXKnight wrote:CR teleportation is a trash mechanic that has become the norm. Working gates should be a reality and a bit of abstraction is a great way to get there. Gates are necessary for wagons, carts, roads, and most other nice things. It'd be nice to actually have a nice thing rather than the current keyalt + CR jumps that we have going on.
Jalpha wrote:I believe in my interpretation of things.
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TeckXKnight
- Posts: 8274
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Re: Locking gate with out a key
Build a double gate, then you can use gates for wagons.NOOBY93 wrote:Not even for wagons.TeckXKnight wrote:CR teleportation is a trash mechanic that has become the norm. Working gates should be a reality and a bit of abstraction is a great way to get there. Gates are necessary for wagons, carts, roads, and most other nice things. It'd be nice to actually have a nice thing rather than the current keyalt + CR jumps that we have going on.