I'm back!

General discussion and socializing.
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theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: I'm back!

Post by theTrav »

welcome back
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niltrias
Posts: 1559
Joined: Sat May 30, 2009 10:19 am

Re: I'm back!

Post by niltrias »

theTrav wrote:welcome back
ditto
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: I'm back!

Post by loftar »

Blaze wrote:The client's still laggy :<.
Painfully well aware, indeed. I'd really like it if someone who is more familiar with OpenGL than I am could tell me whatever I'm doing wrong. I just cannot imagine that it's supposed to be as slow as it is. The graphics aren't exactly that advanced, I would think...
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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lazerdix
Posts: 76
Joined: Thu Jul 30, 2009 2:51 am

Re: I'm back!

Post by lazerdix »

I'm no OpenGL expert, but I'm sure it has to do with the amount of data sent back and forth. The whole landscape is being constantly streamed on a connection that can't be any faster than your standard cable connection (unless jorb has a T1 and I'm just full of myself).

Also: You are sending graphical assets in real time, yes? If that is a right assumption, I think a downloaded client (as opposed to one that streams) with all assets in place would be more efficient then one that loads on the fly. Just have them load from the harddrive when needed.

Also the fact you're using java doesn't help. It's stupid hard to optimize to any computer, especially the hardware your common userbase probably has.


Of course if any of this is poor assumption (I've looked at your work on your website, I know you're good), then just ignore me.
nutsnmango
Posts: 153
Joined: Sat Aug 08, 2009 6:21 pm

Re: I'm back!

Post by nutsnmango »

Welcome back Blaze. Hope you'll still be joining us at Xanadu
kimya
Posts: 845
Joined: Mon Jun 01, 2009 1:35 am

Re: I'm back!

Post by kimya »

long time no see!
welcome back!
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Blaze
Posts: 1072
Joined: Sun May 31, 2009 3:59 am
Location: Hearth

Re: I'm back!

Post by Blaze »

Now I truly feel like I'm back.

Will my "hunter's pouch" suggestion ever be implemented? :<
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You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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Wisp
Posts: 314
Joined: Mon Nov 23, 2009 2:56 pm

Re: I'm back!

Post by Wisp »

Good old Blaze =)
Jackard wrote:GREETINGS INTERNET FRIEND

WE HAVE NEVER MET BEFORE, BUT WOULD YOU LIKE TO JOIN MY UNSECRET SERVICE WHICH LACKS EVEN A COMMON PURPOSE? I HEAR SPIES GET LOTS OF ADVENTURE FOLLOWED BY HOT SEX.

PLEASE LIST YOUR CREDENTIALS IF SO. I WILL SEE WHETHER I CAN WORK YOU INTO MY ARBITRARY HIERARCHY.
sikgamer
Posts: 171
Joined: Fri Oct 30, 2009 8:50 pm

Re: I'm back!

Post by sikgamer »

That poor bear has his head shoved up the other's ass.
Or is that... Oh god no
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warrri
Posts: 1033
Joined: Fri Aug 28, 2009 5:55 pm

Re: I'm back!

Post by warrri »

Doesnt this get boring, grinding bears day after day? Whats your motivation, hitting 100mio(or even a billion) first?
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to

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