we need someone to get an alt 52 int then
see if that effects it
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cobaltjones
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Re: Game Development: Boner
How many skull stages are there? There's just undeveloped and developed right? There's only those 2 (so far).
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painhertz
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Re: Game Development: Boner
There's been some discussion of a Marco Polo Skull? Unless it was a character named marco Polo, hell , I dunno.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Tonkyhonk
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borka
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mvgulik
- Posts: 4092
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Re: Game Development: Boner
Yep. Just 2.cobaltjones wrote:How many skull stages are there? There's just undeveloped and developed right? There's only those 2 (so far).
And I don't think that will change.
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Aurion
- Posts: 120
- Joined: Fri Feb 05, 2010 4:57 am
Re: Game Development: Boner
It could, in fact be getting all of the skills, I haven't done testing with that yet. Maybe that will be my next experiment.
The int test will be a pain though. On the bright side, the civ bonus does seem to apply in addition to base int. (Though things like a necro cloak don't.)
If anyone wants to contribute to making a 50+ int character, let me know.
Otherwise, I'll just do the skills.
By the way, if it is skills, it would have to be all skills, since I've known people with everything but black skills with underdeveloped skulls.
The int test will be a pain though. On the bright side, the civ bonus does seem to apply in addition to base int. (Though things like a necro cloak don't.)
If anyone wants to contribute to making a 50+ int character, let me know.
Otherwise, I'll just do the skills.
By the way, if it is skills, it would have to be all skills, since I've known people with everything but black skills with underdeveloped skulls.
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NaoWhut
- Posts: 4852
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Re: Game Development: Boner
i've noticed with all my underdeveloped skulls that
i've acquired... they seem to have around low 20's
max weight. That and an input from someone lil
earlier saying it was int (Not sure if they were
being sarcastic or what).
Seems to be a possibility, but i'd say 52 int to be
safe =x
i've acquired... they seem to have around low 20's
max weight. That and an input from someone lil
earlier saying it was int (Not sure if they were
being sarcastic or what).
Seems to be a possibility, but i'd say 52 int to be
safe =x


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Aurion
- Posts: 120
- Joined: Fri Feb 05, 2010 4:57 am
Re: Game Development: Boner
Yeah, that's going to be a pain to test though. =/NaoWhut wrote:i've noticed with all my underdeveloped skulls that
i've acquired... they seem to have around low 20's
max weight. That and an input from someone lil
earlier saying it was int (Not sure if they were
being sarcastic or what).
Seems to be a possibility, but i'd say 52 int to be
safe =x
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Aurion
- Posts: 120
- Joined: Fri Feb 05, 2010 4:57 am
Re: Game Development: Boner
Confirmed: Skull is not based on skills.
Had a character with 42 int (base, before civ bonus) die and left a developed skull.
So it is really looking to be that 50 (52) mark.
Edit: Character did not have all skills.
Had a character with 42 int (base, before civ bonus) die and left a developed skull.
So it is really looking to be that 50 (52) mark.
Edit: Character did not have all skills.