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NeoBasilisk
- Posts: 579
- Joined: Thu Jun 06, 2013 12:48 am
Tree growth bonuses on terrain
The wiki states that most trees only get a bonus to growing time if they're on their native coniferous/broadleaf forest terrain. Hazelnut/Willow are listed as exceptions with Mudflat/Swamp. Someone is telling me that certain trees also get bonuses on Moor and Grassland. Is this true?
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Tree growth bonuses on terrain
Birch, which is seen natively on grassland, does not get a growth bonus when growing on grassed terrain via seeds.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Gallade
- Posts: 143
- Joined: Tue Feb 14, 2012 6:20 pm
Re: Tree growth bonuses on terrain
What about forest terrain that was reverted to grassland due to a lack of native trees? Would it support birches?Sevenless wrote:Birch, which is seen natively on grassland, does not get a growth bonus when growing on grassed terrain via seeds.
"Our village is so big, you can hop on a wagon at the idol and ride it all day in the same direction, and you'll still be on our claim"
"Dang, are your wagons that slow?"
If I wanted to get a load of bull from you I'd have brought my cows for you to impregnate!
"Dang, are your wagons that slow?"
If I wanted to get a load of bull from you I'd have brought my cows for you to impregnate!
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Tree growth bonuses on terrain
The terrain doesn't keep it's old information when it changes. You'll have to terraform it back into the proper type.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Tree growth bonuses on terrain
when chopping trees in village, it's wise to leave a tree or two to keep the terrain from turning until you know where the tree farm will go.MagicManICT wrote:The terrain doesn't keep it's old information when it changes. You'll have to terraform it back into the proper type.
Trees protect a 21x21 centered on themselves from changing (10 radius? it's not round though).
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Gallade
- Posts: 143
- Joined: Tue Feb 14, 2012 6:20 pm
Re: Tree growth bonuses on terrain
I know though that trees planted in an alien environment will grow slower, but have a change of slowly changing tiles to those of their native biome. How fast are we talking about?
"Our village is so big, you can hop on a wagon at the idol and ride it all day in the same direction, and you'll still be on our claim"
"Dang, are your wagons that slow?"
If I wanted to get a load of bull from you I'd have brought my cows for you to impregnate!
"Dang, are your wagons that slow?"
If I wanted to get a load of bull from you I'd have brought my cows for you to impregnate!
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Tree growth bonuses on terrain
Trees take a week to grow on their native terrain (+/- a decay tick for the last stage), they take 2 weeks to grow on non-native terrain.
I'm pretty sure you can't grow trees on swamp/mudflat. (Yes, hazels do naturally spawn on mudflat, but rarely at that)
I'm pretty sure you can't grow trees on swamp/mudflat. (Yes, hazels do naturally spawn on mudflat, but rarely at that)





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SuperNoob
- Posts: 521
- Joined: Sat May 11, 2013 1:41 am
Re: Tree growth bonuses on terrain
willow trees show up in swamps naturally...now I have to test growing a tree in a swampDDDsDD999 wrote:Trees take a week to grow on their native terrain (+/- a decay tick for the last stage), they take 2 weeks to grow on non-native terrain.
I'm pretty sure you can't grow trees on swamp/mudflat. (Yes, hazels do naturally spawn on mudflat, but rarely at that)
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Tree growth bonuses on terrain
Anyone know how long it takes for a tree to convert the soil type underneath it, on average?
(Also unrelated question, does anyone know the soak value for a Wagon?)
(Also unrelated question, does anyone know the soak value for a Wagon?)
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Tree growth bonuses on terrain
Been a while, but if I recall right, a tree will convert the tile it's on and about a half dozen to a dozen other tiles in its vicinity (something like a 11x11 area or around there). Of course, if the area is already being converted, the efficiency start dropping and fewer tiles change each generation.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.