Well the problem is running away in combat how are you going to get too someone too use that skill, if people just run straight and don't get clipped on stuff all the time the people behind them aren't going too catch up.maze wrote:Since it seems everyone is off topic on how to trap animles with glitchs i guess they agree with my 2 bug fixs
\(~3~)/
Frogs, rats were always my best friend during mining and throwing down a leato in combat (pvp)
maze wrote:what ever happen to the old fashion
"go for the knee's"
-30%def 2+ combat vantage 4-6 coins's
reduces enemy to a crawl for 15 sec's
for alt spaming. dead bodys should not have a hitbox's
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Running Away in Combat
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Running Away in Combat
Yeah, it doesn't make any sense at all to take advice for fixing combat from some of the people that use it more almost anyone else. We should instead have people who have never engaged in any combat ever fix the combat system!ChildhoodObesity wrote:I think the best thing Jorb and Loftar could do when it comes to fixing running is not take any of Ainran's suggestions.
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Running Away in Combat
They're baddies, at the beginning of the world they were like "Were not complaining about the combat changes" and then they make this thread about how running is even worse now.rye130 wrote:Yeah, it doesn't make any sense at all to take advice for fixing combat from some of the people that use it more almost anyone else. We should instead have people who have never engaged in any combat ever fix the combat system!ChildhoodObesity wrote:I think the best thing Jorb and Loftar could do when it comes to fixing running is not take any of Ainran's suggestions.
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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Ninijutsu
- Posts: 2228
- Joined: Sat May 22, 2010 4:22 am
Re: Running Away in Combat
People who are experienced in combat are the pvp types, and they advocate changes that will make it easier for them to kill and raid. People who don't know combat are peaceful and want to make it harder to let people kill them. There is basically nobody who knows a lot about pvp but is legitimately trying to find a balance between the two.
Ainran is surely not the third group.
Ainran is surely not the third group.
Of another era.
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Duane
- Posts: 260
- Joined: Mon Jun 07, 2010 3:54 am
Re: Running Away in Combat
Remember everyone yelling "NERF FLEX SRSLY"?Ninijutsu wrote:People who are experienced in combat are the pvp types, and they advocate changes that will make it easier for them to kill and raid. People who don't know combat are peaceful and want to make it harder to let people kill them. There is basically nobody who knows a lot about pvp but is legitimately trying to find a balance between the two.
Ainran is surely not the third group.
God, if them repeatedly flexing bothers you, throw sand or something. Nobody flexes on 30 initiative and if they do you're fucked at a moment's notice anyway.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Running Away in Combat
ChildhoodObesity wrote:Well the problem is running away in combat how are you going to get too someone too use that skill, if people just run straight and don't get clipped on stuff all the time the people behind them aren't going too catch up.maze wrote:Since it seems everyone is off topic on how to trap animles with glitchs i guess they agree with my 2 bug fixs
\(~3~)/
Frogs, rats were always my best friend during mining and throwing down a leato in combat (pvp)
maze wrote:what ever happen to the old fashion
"go for the knee's"
-30%def 2+ combat vantage 4-6 coins's
reduces enemy to a crawl for 15 sec's
for alt spaming. dead bodys should not have a hitbox's
if your going to have problems with em' running away use the skill otherwise they should be allowed to get away.
if there was anyway to range lock down someone. GG gank groups would be to OP. or stun punch. gg gank groups to OP.
slow down should not effect the other person other then there speed.
the stam is just a dum fix cuz then that would be unfair to noobs. Q70+ for any real pvpers would fill your full stam bar in 4-5 sec's.
unable to drink water while moving? that would make it for both sides the slowest moving battle ever. and yet again highest q water wins~
Administrator of CoS
game ideas
game ideas
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Running Away in Combat
1) The only thing i posted about the combat changes at the start of the world was that anything is better then people getting 1 shotted in lag spikes by the runner. Something i standby and we were notorious for using that.ChildhoodObesity wrote:They're baddies, at the beginning of the world they were like "Were not complaining about the combat changes" and then they make this thread about how running is even worse now.rye130 wrote:Yeah, it doesn't make any sense at all to take advice for fixing combat from some of the people that use it more almost anyone else. We should instead have people who have never engaged in any combat ever fix the combat system!ChildhoodObesity wrote:I think the best thing Jorb and Loftar could do when it comes to fixing running is not take any of Ainran's suggestions.
2) At the start of the world in the IRC chat people were suggesting the removal of the 0 defensive weight hits (myself included) and it being replaced with a stamina drain or slow on moving hit. Jorb and loftar implemented the first part but not the second leading us to the issues we have now.
3) We didn't complain until it became obvious it was an issue.
People still managed to die last world and the same could be said about moving hits. And if someone runs in a straight line, the chaser will eventually catch up because you don't have to click as much while chasingChildhoodObesity wrote: Well the problem is running away in combat how are you going to get too someone too use that skill, if people just run straight and don't get clipped on stuff all the time the people behind them aren't going too catch up.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Running Away in Combat
The chaser will catch up if that is the case but they are most likely going too be changing their path a little bit because of trees and cliffs and all that which will cause the other person too start clicking more and then once you get to a heath/mudflat or something both people are going too be clicking a decent amount. Seems to me like the only way too die now is too either run out of water or get trapped because if someone cuts you off with more people you can just easily run out and keep tanking punches, although you could do that with thunder run last world too it's just way worse now though. JusT mY OPIniOnS On THE 0/10 COmbATbmjclark wrote: People still managed to die last world and the same could be said about moving hits. And if someone runs in a straight line, the chaser will eventually catch up because you don't have to click as much while chasing
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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Jojjkano
- Posts: 417
- Joined: Tue Apr 10, 2012 8:23 pm
Re: Running Away in Combat
God youre fucking autistic, if u knew anything about combat you should have seen it coming.bmjclark wrote: 3) We didn't complain until it became obvious it was an issue.

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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: Running Away in Combat
great contribution to the discussion!Jojjkano wrote:God youre fucking autistic, if u knew anything about combat you should have seen it coming.bmjclark wrote: 3) We didn't complain until it became obvious it was an issue.
Karede wrote: It takes a special kind of autism to play this game