I'll take a look in automating it a bit ... manual editing to boring/tedious.
?
The transparency(level) is in the images (RBGA).
Darn trees, o wait. [Tree mod]
Moderator: Phades
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mvgulik
- Posts: 4094
- Joined: Fri May 21, 2010 2:29 am
Re: Darn trees, o wait. [Tree mod]
Any suggestions, remarks, or other stuff in relation to this tree res-mod floating around ?
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Seizure
- Posts: 1021
- Joined: Thu Sep 03, 2009 5:55 pm
Re: Darn trees, o wait. [Tree mod]
Remark: Smexy, and handy. Better than A+, and necessary to anyone that grows trees.
Suggestion: Maybe make the numbers larger, as when zoomed out they are impossible to read. Not too much of an issue though.
Other Stuff: None.
Suggestion: Maybe make the numbers larger, as when zoomed out they are impossible to read. Not too much of an issue though.
Other Stuff: None.
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mvgulik
- Posts: 4094
- Joined: Fri May 21, 2010 2:29 am
Re: Darn trees, o wait. [Tree mod]
Bigger numbers/decal seem kinda tricky on the smaller trees/saplings. ... Will give it some thought.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Darn trees, o wait. [Tree mod]
I prefer dwarf trees, just because transparency burns deeply into my retinas.





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mvgulik
- Posts: 4094
- Joined: Fri May 21, 2010 2:29 am
Re: Darn trees, o wait. [Tree mod]
Dwarf tree's not really something that I think looks nice. But I might have some other idea on that.
Just some screenshot of something else I have in mind.
(Which would probably work better as client a feature, but that's not on my menu.)

- First box: Tree hitbox. (if any)
- Middle box: Current tree hitbox*3. (if any)
- Last box: Next tree level (if any) hitbox*3. (that should be the tree stunt zone.)
Just some screenshot of something else I have in mind.
(Which would probably work better as client a feature, but that's not on my menu.)

- First box: Tree hitbox. (if any)
- Middle box: Current tree hitbox*3. (if any)
- Last box: Next tree level (if any) hitbox*3. (that should be the tree stunt zone.)
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mvgulik
- Posts: 4094
- Joined: Fri May 21, 2010 2:29 am
Re: Darn trees, o wait. [Tree mod]

Erm ... that's not really working.
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FatnessV6
- Posts: 58
- Joined: Sun Jun 02, 2013 6:28 pm
Re: Darn trees, o wait. [Tree mod]
What Its this ?
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Seizure
- Posts: 1021
- Joined: Thu Sep 03, 2009 5:55 pm
Re: Darn trees, o wait. [Tree mod]
Im confused. What isnt working?
It looks fine to me.
It looks fine to me.
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mvgulik
- Posts: 4094
- Joined: Fri May 21, 2010 2:29 am
Re: Darn trees, o wait. [Tree mod]
... OH yeah, baby ...
... still confused ?
NN.
NN.

