Locking gate with out a key

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Locking gate with out a key

Post by NOOBY93 »

TeckXKnight wrote:
NOOBY93 wrote:
TeckXKnight wrote:CR teleportation is a trash mechanic that has become the norm. Working gates should be a reality and a bit of abstraction is a great way to get there. Gates are necessary for wagons, carts, roads, and most other nice things. It'd be nice to actually have a nice thing rather than the current keyalt + CR jumps that we have going on.
Not even for wagons.
Build a double gate, then you can use gates for wagons.
What's a double gate?
Jalpha wrote:I believe in my interpretation of things.
User avatar
olgeigracexD
Posts: 76
Joined: Wed Sep 08, 2010 7:40 pm

Re: Locking gate with out a key

Post by olgeigracexD »

Image
User avatar
TeckXKnight
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Locking gate with out a key

Post by TeckXKnight »

olgeigracexD wrote:Image
Image
Another guide to it.
Yellow are wall segments, red are cornerposts, and green are gates. You'll need to ram the cornerposts before finishing the gates. Someone will have to hold the gate creation option open while the ramming is happening.
SuperNoob
Posts: 521
Joined: Sat May 11, 2013 1:41 am

Re: Locking gate with out a key

Post by SuperNoob »

you just dissed CRs as a trash mechanic, and now you point out a glitch that allows wagons to go through gates....thats a trash mechanic too, wagons should be able to go through normal gates!
User avatar
TeckXKnight
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Locking gate with out a key

Post by TeckXKnight »

SuperNoob wrote:you just dissed CRs as a trash mechanic, and now you point out a glitch that allows wagons to go through gates....thats a trash mechanic too, wagons should be able to go through normal gates!
Agreed they should.
User avatar
Grandmaster
Posts: 47
Joined: Mon Jun 03, 2013 12:15 pm
Location: Lost in another era of time.

Re: Locking gate with out a key

Post by Grandmaster »

TeckXKnight wrote: Another guide to it.
Yellow are wall segments, red are cornerposts, and green are gates. You'll need to ram the cornerposts before finishing the gates. Someone will have to hold the gate creation option open while the ramming is happening.
This would also be a alternative to bring the goods down, and one gate stays open while one closed:
C= Post
A= Air
W= Wall
G= Gate

CGGC
WAAW
CGGC

Return to “Critique & Ideas”