What's a double gate?TeckXKnight wrote:Build a double gate, then you can use gates for wagons.NOOBY93 wrote:Not even for wagons.TeckXKnight wrote:CR teleportation is a trash mechanic that has become the norm. Working gates should be a reality and a bit of abstraction is a great way to get there. Gates are necessary for wagons, carts, roads, and most other nice things. It'd be nice to actually have a nice thing rather than the current keyalt + CR jumps that we have going on.
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NOOBY93
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Re: Locking gate with out a key
Jalpha wrote:I believe in my interpretation of things.
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olgeigracexD
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TeckXKnight
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SuperNoob
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Re: Locking gate with out a key
you just dissed CRs as a trash mechanic, and now you point out a glitch that allows wagons to go through gates....thats a trash mechanic too, wagons should be able to go through normal gates!
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TeckXKnight
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Re: Locking gate with out a key
Agreed they should.SuperNoob wrote:you just dissed CRs as a trash mechanic, and now you point out a glitch that allows wagons to go through gates....thats a trash mechanic too, wagons should be able to go through normal gates!
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Grandmaster
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Re: Locking gate with out a key
This would also be a alternative to bring the goods down, and one gate stays open while one closed:TeckXKnight wrote: Another guide to it.
Yellow are wall segments, red are cornerposts, and green are gates. You'll need to ram the cornerposts before finishing the gates. Someone will have to hold the gate creation option open while the ramming is happening.
C= Post
A= Air
W= Wall
G= Gate
CGGC
WAAW
CGGC

