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RJT
- Posts: 1186
- Joined: Sun Jan 30, 2011 11:14 pm
Re: Game Development: World 7
I wouldn't even mind it for vandalism and theft, but for trespassing it's retarded.
[8:21:56 PM] Ravian: We didn't run
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: World 7
It's specifically to stop people abusing tresspassing/theft scents to crash the server though.RJT wrote:I wouldn't even mind it for vandalism and theft, but for trespassing it's retarded.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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RJT
- Posts: 1186
- Joined: Sun Jan 30, 2011 11:14 pm
Re: Game Development: World 7
I know what it's for. I just feel like there's a better way than to make me lose hhp everytime I have to walk through a claim.
[8:21:56 PM] Ravian: We didn't run
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
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_Gunnar
- Posts: 1430
- Joined: Thu Dec 22, 2011 1:15 pm
Re: Game Development: World 7
Wouldn't a better solution be to limit the number of scents per type per character per minimap to some reasonable number?

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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: World 7
Why not just make it so that claims and containers remember if your character has been on it.
Go on the claim = 1 tresspass scent
Go back on moves the scent or just leaves the original
Open a cupboard = 1 tresspass
Go off the cupboard and open it again = none
Items that have already been stolen from the cupboard and put back will not leave another scent, etc
Go on the claim = 1 tresspass scent
Go back on moves the scent or just leaves the original
Open a cupboard = 1 tresspass
Go off the cupboard and open it again = none
Items that have already been stolen from the cupboard and put back will not leave another scent, etc
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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DoctorZalost
- Posts: 112
- Joined: Wed Jun 09, 2010 5:53 pm
- Location: In a jar on a shelf
Re: Game Development: World 7
This would also make it easier to judge the number of people who were involved in the theft/murder/whatever. I'm not saying that's a good or bad thing, just pointing it out. I, personally, think it would be pretty helpful.jordancoles wrote:Why not just make it so that claims and containers remember if your character has been on it.
Go on the claim = 1 tresspass scent
Go back on moves the scent or just leaves the original
Open a cupboard = 1 tresspass
Go off the cupboard and open it again = none
Items that have already been stolen from the cupboard and put back will not leave another scent, etc
jorb wrote:Haven devs best devs.
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Seizure
- Posts: 1021
- Joined: Thu Sep 03, 2009 5:55 pm
Re: Game Development: World 7
Mind actually telling your players what your fixing this reboot?
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VileThings
- Posts: 131
- Joined: Sat Mar 27, 2010 5:04 pm
Re: Game Development: World 7
More fun to let the players figure it out themselves.Seizure wrote:Mind actually telling your players what your fixing this reboot?
“Man is the only animal for whom his own existence is a problem which he has to solve” - Erich Fromm
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Aurion
- Posts: 120
- Joined: Fri Feb 05, 2010 4:57 am
Re: Game Development: World 7
Anyone have any idea on minehole soak//hp?
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Game Development: World 7
Around the same as a house, a dev announced.Aurion wrote:Anyone have any idea on minehole soak//hp?
Jalpha wrote:I believe in my interpretation of things.