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Resture
- Posts: 276
- Joined: Sat May 01, 2010 7:41 am
- Location: Forest
Re: Game Development: Keeping up with the Joneses
niiice update. thanks jobtar
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kimpin0623
- Posts: 13
- Joined: Fri Aug 20, 2010 6:11 am
Re: Game Development: Keeping up with the Joneses
one question, will destroying corpse drop head?
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: Keeping up with the Joneses
Sounds like nice fixes.
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Tacheron
- Posts: 837
- Joined: Fri Apr 16, 2010 12:11 pm
Re: Game Development: Keeping up with the Joneses
Being as these fixes are here to actually fix something, I assume the house "drying" time was implemented to prevent the building of houses in front of gates, like some people (mis)used them. So my question is - why include mansions in that "fix"? I mean - you believe someone will take the time to actually build a mansion in order to grief like that? The sheer amount of stuff needed (transportation wise and material wise) doesn't really make it an optimal bug abuse tool and tbh - if someone went to the trouble of building a mansion in front of someone's gate, maybe that gate deserves to be closed 
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done
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_Gunnar
- Posts: 1430
- Joined: Thu Dec 22, 2011 1:15 pm
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ValerieHallaway
- Posts: 429
- Joined: Wed Apr 20, 2011 7:47 pm
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AnnaC
- Posts: 853
- Joined: Wed Jun 23, 2010 6:15 pm
Re: Game Development: Keeping up with the Joneses
Did the gameworld calendar reset to Day 0 because of this update or is that a bug?
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Keeping up with the Joneses
Gotta keep the mechanic uniform. Things are complex enough around here already.Tacheron wrote:Being as these fixes are here to actually fix something, I assume the house "drying" time was implemented to prevent the building of houses in front of gates, like some people (mis)used them. So my question is - why include mansions in that "fix"? I mean - you believe someone will take the time to actually build a mansion in order to grief like that? The sheer amount of stuff needed (transportation wise and material wise) doesn't really make it an optimal bug abuse tool and tbh - if someone went to the trouble of building a mansion in front of someone's gate, maybe that gate deserves to be closed
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Game Development: Keeping up with the Joneses
well, possible. Pande & Ainran did place a brick cornerpost to keep their ram to fight Dis vault in the previous world, and they were not supposed to be exactly the group who tried to exploit the feature. When it comes to those hardcore abusers/exploiters who believe "no fixes mean feature", i would not doubt they would do anything available to win.Tacheron wrote:So my question is - why include mansions in that "fix"? I mean - you believe someone will take the time to actually build a mansion in order to grief like that? The sheer amount of stuff needed (transportation wise and material wise) doesn't really make it an optimal bug abuse tool and tbh - if someone went to the trouble of building a mansion in front of someone's gate, maybe that gate deserves to be closed
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Keeping up with the Joneses
For the record I don't really want to have shitty building restrictions on otherwise nice things. If Haven had a better object system we would probably have gone for a solution where the houses' soak is initially low instead.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
