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HasseKebab
- Posts: 1782
- Joined: Sun Mar 06, 2011 8:59 pm
Re: Game Development: Keeping up with the Joneses
worked for me last world, you sure you damaged it enough? 
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Keeping up with the Joneses
Or maybe just make a "backdoor" through the building?jorb wrote:For the record I don't really want to have shitty building restrictions on otherwise nice things. If Haven had a better object system we would probably have gone for a solution where the houses' soak is initially low instead.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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APXEOLOG
- Posts: 1300
- Joined: Fri Apr 23, 2010 7:58 am
- Location: Somewhere on Earth
Re: Game Development: Keeping up with the Joneses
lol nice
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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APXEOLOG
- Posts: 1300
- Joined: Fri Apr 23, 2010 7:58 am
- Location: Somewhere on Earth
Re: Game Development: Keeping up with the Joneses
forbid building houses on the enemy pclaim / vclaim?jorb wrote:For the record I don't really want to have shitty building restrictions on otherwise nice things. If Haven had a better object system we would probably have gone for a solution where the houses' soak is initially low instead.
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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KwonChiMin
- Posts: 409
- Joined: Fri Mar 05, 2010 7:11 pm
Re: Game Development: Keeping up with the Joneses
Forbid building any unmovable object on a claim with no vandal permission.APXEOLOG wrote:forbid building houses on the enemy pclaim / vclaim?jorb wrote:For the record I don't really want to have shitty building restrictions on otherwise nice things. If Haven had a better object system we would probably have gone for a solution where the houses' soak is initially low instead.
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Keeping up with the Joneses
Nope. There all still available on the server.Xcom wrote:Jorb did you guys remove the broad leaf tiles server side ...
Yea, what up with that ? ... Loftar not liking you graphics for broad leaf forest tiles?... and made them look like coniferous tiles. Or could that possibly be a bug?
(Related topic: Broad leaf tiles fix)
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MrGemini
- Posts: 426
- Joined: Thu Mar 21, 2013 10:10 am
Re: Game Development: Keeping up with the Joneses
Pras!
Greetings, Gemini & Tinkababe
jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
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ramones
- Posts: 3077
- Joined: Fri Jul 09, 2010 10:03 pm
- Location: I am a man who walks alone'
Re: Game Development: Keeping up with the Joneses
Good updates, good work!
PS: I just crafted backpack with 4 hardened leather... might of fix that eventually too
PS: I just crafted backpack with 4 hardened leather... might of fix that eventually too
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Game Development: Keeping up with the Joneses
I tested both. HF's DO have soak, you can't break with bare hands, but easy breaking with a stone axe. (10 str)
Also, when I killed the alt, he had the blood animation. Cool, right? But, when I logged him off, he STILL had it, and I could STILL break him while he had it.
Something's wrong here, the blood animation does not work.
Edit: HF-breaking test fail. First test with bare hands was on a fresh spawn, second with axe was on an alt that spawned on someone else's HF.
Now I tested without axe, on an alt that used stairs, not ladder. Works.
Conclusion: If you spawn in wilderness your fire has soak, if someone spawns on your HF, that fire does not have soak until it replaces HF using dream.
Also, when I killed the alt, he had the blood animation. Cool, right? But, when I logged him off, he STILL had it, and I could STILL break him while he had it.
Something's wrong here, the blood animation does not work.
Edit: HF-breaking test fail. First test with bare hands was on a fresh spawn, second with axe was on an alt that spawned on someone else's HF.
Now I tested without axe, on an alt that used stairs, not ladder. Works.
Conclusion: If you spawn in wilderness your fire has soak, if someone spawns on your HF, that fire does not have soak until it replaces HF using dream.
Jalpha wrote:I believe in my interpretation of things.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: Keeping up with the Joneses
NOOBY93 wrote:Conclusion: If you spawn in wilderness your fire has soak, if someone spawns on your HF, that fire does not have soak until it replaces HF using dream.
jorb wrote:Hearths created through hearth spawning have no soak and significantly less health than normal/built hearths.

