Didn't know case could matter in hotkeys on Haven. Several items use the first letter of a word in the name and don't require the shift key.
FYI, I found this by accident because I was trying to make a bark boat and hit 'k' and horrible knot was selected.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Hotkey Conflict
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
SuperNoob
- Posts: 521
- Joined: Sat May 11, 2013 1:41 am
Re: Hotkey Conflict
I think he was teasing about that part....atleast I hope he was, because I know case doesn't matter for hotkeys.MagicManICT wrote:Didn't know case could matter in hotkeys on Haven.
-
mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Hotkey Conflict
Not really. When I see a character fields with both lowercase and capitals, I assume its intentional.SuperNoob wrote:I think he was teasing about that part.
If its not (and the client(s) (or the game itself) don't cares about the character case) ... its kinda sloppy.
-
SuperNoob
- Posts: 521
- Joined: Sat May 11, 2013 1:41 am
Re: Hotkey Conflict
lol okmvgulik wrote:its kinda sloppy.
I have never used shift/capslock when using a hotkey. they all seem to have first letter capitalized and hotkey in yellow(lowercase if not the first letter), but just pressing those keys does that function.
-
mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Hotkey Conflict
In that case.SuperNoob wrote:... but just pressing those keys does that function.
Updated conflict list:
Code: Select all
(paginae\pray\anclight:0) - paginae/act/pray - A Prayer for Light - 76 - L
(paginae\pray\lembas:0) - paginae/act/pray - A Prayer to Loftar - 76 - L
(paginae\build\cupboard:0) - paginae/build/contain - Cupboard - 100 - d
(paginae\build\demijohn:0) - paginae/build/contain - Demijohn - 68 - D
(paginae\build\chair:0) - paginae/build/furniture - Chair - 104 - h
(paginae\build\skullthrone:0) - paginae/build/furniture - Skull Throne - 104 - h
(paginae\craft\springstew:0) - paginae/craft/garden - Spring Stew - 119 - w
(paginae\craft\sweetbeets:0) - paginae/craft/garden - Sweet Beets - 119 - w
(paginae\craft\barkboat:0) - paginae/craft/toys - Bark Boat - 107 - k
(paginae\craft\horribleknot:0) - paginae/craft/toys - Horrible Knot - 75 - K
(paginae\craft\bronzesteed:0) - paginae/craft/toys - Bronze Steed - 111 - o
(paginae\craft\strawdoll:0) - paginae/craft/toys - Straw Doll - 111 - o
(paginae\craft\toychariot:0) - paginae/craft/toys - Toy Chariot - 111 - o
(paginae\craft\rattletattle:0) - paginae/craft/toys - Rattle-Tattle-Talisman - 82 - R
(paginae\craft\silkenribbon:0) - paginae/craft/toys - Silken Ribbon - 82 - R
(paginae\craft\enthronedtoad:0) - paginae/craft/toys - Enthroned Toad - 84 - T
(paginae\craft\seerstealeaves:0) - paginae/craft/toys - Seer's Tealeaves - 84 - T
Like Xcom noted. They (probably ... as in: not tested on this side) can be fixed without any Dev involvement.
But ... I don't know if I have all paginae res files. Which translate to: No way to tell if any new/alternative key settings might conflict with other, still unknown to me, paginae items.