Daji's Graphic mod V.1.00

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Daji
Posts: 321
Joined: Tue Jan 18, 2011 9:32 pm
Location: I'm a wizard!

Re: Daji's Graphic mod V.1.00

Post by Daji »

My bad, fixed
RubyRed
Posts: 206
Joined: Sat Apr 20, 2013 6:43 pm

Re: Daji's Graphic mod V.1.00

Post by RubyRed »

and loving it ^_^.
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Nummy
Posts: 489
Joined: Sat Mar 19, 2011 10:01 am

Re: Daji's Graphic mod V.1.00

Post by Nummy »

Daji wrote:Deploying V.1.00 of my graphic mod

New feature :
- Yew tree, full growing stage
- Well animated
- Wall brick (without gates for the moment)
- Drying stand
- Vase and pot
- Multiple items in inventory (rope, carrot, boards, seed bags, logs, etc)
Thank you very much <3
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Codex
Posts: 30
Joined: Tue May 28, 2013 11:58 pm

Re: Daji's Graphic mod

Post by Codex »

Daji wrote:Work In Progress, dat yew tree :D
wow, beatiful... you work really fast!
Daji wrote:Deploying V.1.00 of my graphic mod

New feature :
- Yew tree, full growing stage
- Well animated
- Wall brick (without gates for the moment)
- Drying stand
- Vase and pot
- Multiple items in inventory (rope, carrot, boards, seed bags, logs, etc)
omg I want it all...

What do you think about remaking the clothes, plates, etc? I would love wear a bearcape designed by you.
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Nummy
Posts: 489
Joined: Sat Mar 19, 2011 10:01 am

Re: Daji's Graphic mod V.1.00

Post by Nummy »

Daji did you changed graphics of tanning tub and stone boulder (from cellar) this update?

Those two seems a little off this update. I don't know, but when I try to place them on grid they aren't placed as they should be.
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NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Daji's Graphic mod V.1.00

Post by NOOBY93 »

Nummy wrote:Daji did you changed graphics of tanning tub and stone boulder (from cellar) this update?

Those two seems a little off this update. I don't know, but when I try to place them on grid they aren't placed as they should be.
Dunno about boulder but tanning tub's on-grid sprite was always fucked. Always looked like it was half a tile southeast than it is.
Jalpha wrote:I believe in my interpretation of things.
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AAlex
Posts: 1377
Joined: Wed Dec 15, 2010 2:27 pm

Re: Daji's Graphic mod V.1.00

Post by AAlex »

Hit box on the mulberry is still incorrect :(
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Resture
Posts: 276
Joined: Sat May 01, 2010 7:41 am
Location: Forest

Re: Daji's Graphic mod V.1.00

Post by Resture »

Amazing work. Everything is so beautiful.
VikingWarrior
Posts: 43
Joined: Fri Dec 30, 2011 1:31 am

Re: Daji's Graphic mod V.1.00

Post by VikingWarrior »

Hey Daji. Please finish the trees plox. The trees look nice but it sucks to wait for some trees to reach their final growth stage before you can experience their full beauty.

But overall, I absolutely LOVE this mod! Great Job.
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jordancoles
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Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Daji's Graphic mod V.1.00

Post by jordancoles »

I'm looking to get all of the mods but the stone floor tiles, the square boulders and the palisade/bw mods lol
Anyone know the names of these files?
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