That would explain why destroying by hand hasn't done anything yet. Haha.NOOBY93 wrote:Around the same as a house, a dev announced.Aurion wrote:Anyone have any idea on minehole soak//hp?
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Aurion
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Re: Game Development: World 7
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painhertz
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Re: Game Development: World 7
Note to Jorb and/or Loftar. Animals still destroy authority objects.
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jorb
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Re: Game Development: World 7
We've been told. Some notes on how to replicate would be sweet.painhertz wrote:Note to Jorb and/or Loftar. Animals still destroy authority objects.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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MurderAlt
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Re: Game Development: World 7
Do enough damage to make a bear run away and then run back so it's "tamed". Then just walk around the xroad so it tries to path through it, it should break the xroad to try to get to you rather than try to path around it.
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jorb
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Re: Game Development: World 7
I thought the taming bug was fixed. What, more specifically, do you mean by "run back"?MurderAlt wrote:Do enough damage to make a bear run away and then run back so it's "tamed". Then just walk around the xroad so it tries to path through it, it should break the xroad to try to get to you rather than try to path around it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Aurion
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Re: Game Development: World 7
Bears still run away and become peaceful. If you do it right, you can still get them to come back to you and follow you, but not attack.jorb wrote:
I thought the taming bug was fixed. What, more specifically, do you mean by "run back"?
EDIT: That is if you follow them so they don't deaggro and don't despawn.
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MurderAlt
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Re: Game Development: World 7
Yeah, this. I was a little unclear on that part in my post.Aurion wrote:Bears still run away and become peaceful. If you do it right, you can still get them to come back to you and follow you, but not attack.jorb wrote:
I thought the taming bug was fixed. What, more specifically, do you mean by "run back"?
EDIT: That is if you follow them so they don't deaggro and don't despawn.
Hustlinguistics
Oddgorod Kill Squad
"Beware of such friendly neighbors"
Oddgorod Kill Squad
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Kaios
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Re: Game Development: World 7
Really? loljorb wrote: I thought the taming bug was fixed.
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painhertz
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Re: Game Development: World 7
Attack bear/deer/boar, it runs, as long as aggro isn;t lost they are "peaced" and no longer attack you. Lead animal to whatever and put object betweren yourself and animal. WHACK WHACK WHACK broken. Also, deers and beers do a weird twisting thing and make the breaking noise whilst rutting at you.
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painhertz
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Re: Game Development: World 7
sometimes they...i dunno, cross a server boundry maybe and dissapear? other than that they return to where you are and bump into you but don;t attack.jorb wrote:I thought the taming bug was fixed. What, more specifically, do you mean by "run back"?MurderAlt wrote:Do enough damage to make a bear run away and then run back so it's "tamed". Then just walk around the xroad so it tries to path through it, it should break the xroad to try to get to you rather than try to path around it.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"