-
kris_hole
- Posts: 283
- Joined: Sat Jul 03, 2010 4:09 pm
Regarding Scents and HHP
What crimes actually deal damage to you HHP?
-
Gallade
- Posts: 143
- Joined: Tue Feb 14, 2012 6:20 pm
Re: Regarding Scents and HHP
Vandalism and Theft do. Or at least, did in W5-6
"Our village is so big, you can hop on a wagon at the idol and ride it all day in the same direction, and you'll still be on our claim"
"Dang, are your wagons that slow?"
If I wanted to get a load of bull from you I'd have brought my cows for you to impregnate!
"Dang, are your wagons that slow?"
If I wanted to get a load of bull from you I'd have brought my cows for you to impregnate!
-
Ninijutsu
- Posts: 2228
- Joined: Sat May 22, 2010 4:22 am
Re: Regarding Scents and HHP
No, they never did until this world.Gallade wrote:Vandalism and Theft do. Or at least, did in W5-6
Trespassing, Theft, Assault, Vandalism all drain HHP.
Of another era.
-
HasseKebab
- Posts: 1782
- Joined: Sun Mar 06, 2011 8:59 pm
Re: Regarding Scents and HHP
wtf, did u evn play during w5 or w6Gallade wrote:Vandalism and Theft do. Or at least, did in W5-6
-
lennertxxx
- Posts: 44
- Joined: Tue Aug 07, 2012 8:00 pm
Re: Regarding Scents and HHP
"Just saying" criminal acts deals 1HHP dmg each time you walk in and out a claim
-
NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Regarding Scents and HHP
Yup, don't even have to leave scent. If you enable tile centering and walk through the same spot over and over you lose health, but don't leave scents. It's a ridiculous, shitty fix for a server-crash exploit.lennertxxx wrote:"Just saying" criminal acts deals 1HHP dmg each time you walk in and out a claim
Jalpha wrote:I believe in my interpretation of things.
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Regarding Scents and HHP
I kinda like it. Discorages people from trashing noobies claims just for shiggles. Still can, but there's an actual cost now.NOOBY93 wrote:Yup, don't even have to leave scent. If you enable tile centering and walk through the same spot over and over you lose health, but don't leave scents. It's a ridiculous, shitty fix for a server-crash exploit.lennertxxx wrote:"Just saying" criminal acts deals 1HHP dmg each time you walk in and out a claim
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Regarding Scents and HHP
But that's not the point to the fucking update!Sevenless wrote:I kinda like it. Discorages people from trashing noobies claims just for shiggles. Still can, but there's an actual cost now.NOOBY93 wrote:Yup, don't even have to leave scent. If you enable tile centering and walk through the same spot over and over you lose health, but don't leave scents. It's a ridiculous, shitty fix for a server-crash exploit.lennertxxx wrote:"Just saying" criminal acts deals 1HHP dmg each time you walk in and out a claim
It's not supposed to be a god damn punishment!
Jalpha wrote:I believe in my interpretation of things.
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Regarding Scents and HHP
If you read what loftar said about the consequences: They wanted to see how it was influencing player behaviour and whether it was a good change or not.NOOBY93 wrote: But that's not the point to the fucking update!
It's not supposed to be a god damn punishment!
Basically saying just because it wasn't intended that way doesn't mean it wouldn't be kept if the influences were beneficial to net gameplay. Scents like tresspassing have never had any real consequences for leaving them. And even murder was meaningless to anyone with a good vault.
I like casual raiding having a cost associated. Noobs being raided = less established nublet villages to raid later = less endgame player retention and social content.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Regarding Scents and HHP
Wow, that's actually nice, now that you say it that way. Still, trespassing... Kind of annoying tbh, having to lose health when I pass through the hearthlands w/o boat.
Jalpha wrote:I believe in my interpretation of things.

