Regarding Scents and HHP

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kris_hole
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Regarding Scents and HHP

Post by kris_hole »

What crimes actually deal damage to you HHP?
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Gallade
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Re: Regarding Scents and HHP

Post by Gallade »

Vandalism and Theft do. Or at least, did in W5-6
"Our village is so big, you can hop on a wagon at the idol and ride it all day in the same direction, and you'll still be on our claim"
"Dang, are your wagons that slow?"


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Ninijutsu
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Re: Regarding Scents and HHP

Post by Ninijutsu »

Gallade wrote:Vandalism and Theft do. Or at least, did in W5-6
No, they never did until this world.

Trespassing, Theft, Assault, Vandalism all drain HHP.
Of another era.
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HasseKebab
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Re: Regarding Scents and HHP

Post by HasseKebab »

Gallade wrote:Vandalism and Theft do. Or at least, did in W5-6
wtf, did u evn play during w5 or w6
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lennertxxx
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Re: Regarding Scents and HHP

Post by lennertxxx »

"Just saying" criminal acts deals 1HHP dmg each time you walk in and out a claim
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NOOBY93
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Re: Regarding Scents and HHP

Post by NOOBY93 »

lennertxxx wrote:"Just saying" criminal acts deals 1HHP dmg each time you walk in and out a claim
Yup, don't even have to leave scent. If you enable tile centering and walk through the same spot over and over you lose health, but don't leave scents. It's a ridiculous, shitty fix for a server-crash exploit.
Jalpha wrote:I believe in my interpretation of things.
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Sevenless
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Re: Regarding Scents and HHP

Post by Sevenless »

NOOBY93 wrote:
lennertxxx wrote:"Just saying" criminal acts deals 1HHP dmg each time you walk in and out a claim
Yup, don't even have to leave scent. If you enable tile centering and walk through the same spot over and over you lose health, but don't leave scents. It's a ridiculous, shitty fix for a server-crash exploit.
I kinda like it. Discorages people from trashing noobies claims just for shiggles. Still can, but there's an actual cost now.
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NOOBY93
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Re: Regarding Scents and HHP

Post by NOOBY93 »

Sevenless wrote:
NOOBY93 wrote:
lennertxxx wrote:"Just saying" criminal acts deals 1HHP dmg each time you walk in and out a claim
Yup, don't even have to leave scent. If you enable tile centering and walk through the same spot over and over you lose health, but don't leave scents. It's a ridiculous, shitty fix for a server-crash exploit.
I kinda like it. Discorages people from trashing noobies claims just for shiggles. Still can, but there's an actual cost now.
But that's not the point to the fucking update!
It's not supposed to be a god damn punishment!
Jalpha wrote:I believe in my interpretation of things.
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Sevenless
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Re: Regarding Scents and HHP

Post by Sevenless »

NOOBY93 wrote: But that's not the point to the fucking update!
It's not supposed to be a god damn punishment!
If you read what loftar said about the consequences: They wanted to see how it was influencing player behaviour and whether it was a good change or not.

Basically saying just because it wasn't intended that way doesn't mean it wouldn't be kept if the influences were beneficial to net gameplay. Scents like tresspassing have never had any real consequences for leaving them. And even murder was meaningless to anyone with a good vault.

I like casual raiding having a cost associated. Noobs being raided = less established nublet villages to raid later = less endgame player retention and social content.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
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NOOBY93
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Re: Regarding Scents and HHP

Post by NOOBY93 »

Wow, that's actually nice, now that you say it that way. Still, trespassing... Kind of annoying tbh, having to lose health when I pass through the hearthlands w/o boat.
Jalpha wrote:I believe in my interpretation of things.

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