Strange-shaped biomes.

General discussion and socializing.
Gloosx
Posts: 34
Joined: Sun May 22, 2011 9:32 am

Strange-shaped biomes.

Post by Gloosx »

Why theese lakes, patches of red clay and swamps are mostly penis-shaped? I need a brief answer!
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btaylor
Posts: 1692
Joined: Thu Oct 22, 2009 1:37 am

Re: Strange-shaped biomes.

Post by btaylor »

Because.
The unfed mind devours itself. - Gore Vidal
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Arcanist
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: Strange-shaped biomes.

Post by Arcanist »

Loftar likes it that way.
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RainbowMoostache
Posts: 172
Joined: Wed Dec 12, 2012 10:51 am
Location: Sweden

Re: Strange-shaped biomes.

Post by RainbowMoostache »

Image

loftar are u high.
algeralith
Posts: 335
Joined: Tue Mar 16, 2010 2:26 am

Re: Strange-shaped biomes.

Post by algeralith »

iirc, loftar generates them as a tree shape, then splines around them.

tldr; math
Mageinta
Posts: 118
Joined: Tue Sep 18, 2012 5:53 am

Re: Strange-shaped biomes.

Post by Mageinta »

algeralith wrote:iirc, loftar generates them as a tree shape, then splines around them.

tldr; math
tldr; math finds the penis shape most natural.
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Servant_Girl
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Joined: Sat Jun 30, 2012 6:20 am

Re: Strange-shaped biomes.

Post by Servant_Girl »

They're not, you're just immature.
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Sevenless
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Re: Strange-shaped biomes.

Post by Sevenless »

Servant_Girl wrote:They're not, you're just immature.
Or you're blind. Because there are dicks galore out where I live.

And I personally like it that way ^^
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

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Gallade
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Joined: Tue Feb 14, 2012 6:20 pm

Re: Strange-shaped biomes.

Post by Gallade »

I thought they were supposed to be clover-shaped...argh!
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ArvinJA
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Location: Sweden

Re: Strange-shaped biomes.

Post by ArvinJA »

01:35 < Oddity> hey loftar tell us some things about how you generate H&H maps
01:35 < loftar> I don't think there's a whole lot to tell. :)
01:36 < Oddity> There is, I assure you
01:36 < Oddity> I need to know how you get all those nice penis-y shapes instead of a bunch of dumb Perlin Noise islands
01:36 < loftar> Either way, I don't want to formalize your conception of the map. :)
01:36 < loftar> Oh, I see.
01:36 < Oddity> why not?
01:36 < loftar> Because it's boring if the game is all math. :)
01:37 < loftar> Those particular shapes are rather simple, though.
01:37 < loftar> I generally just generate a tree-like structure, and trace its contour with splines.
01:38 < loftar> Which is, however, also the reason they can't cross supergrid boundaries.
01:38 -!- staxjax [~staxjax@synIRC-8D295B25.gci.net] has joined #haven
01:39 < staxjax> W7 ftw ?
01:39 < Min> oh fuck off
01:39 < loftar> I'll rape you.
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