Hello, folks!
I've got a question about the subject. Can you plant trees of different types at the same area (birch tree and fir tree, for example) or should they be away from each other?
Thx in advance!
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newinthehnh
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about Tree farming (world 7)
Last edited by Jackard on Wed Jul 24, 2013 6:29 am, edited 2 times in total.
Reason: edited title
Reason: edited title
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Sevenless
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Re: Tree farming
Two main sets:
Fir/Pine/Yew
Birch/Apples/Everything else
Each set has their own forest type, and trees grown on the correct forest type grow much faster (3 days on right, 2+ weeks for wrong type with birch trees for example)
So yeah, you'll need to grow the forest types seperate to prevent them interfering with each other's terrain types (they change the ground around em while they grow).
Fir/Pine/Yew
Birch/Apples/Everything else
Each set has their own forest type, and trees grown on the correct forest type grow much faster (3 days on right, 2+ weeks for wrong type with birch trees for example)
So yeah, you'll need to grow the forest types seperate to prevent them interfering with each other's terrain types (they change the ground around em while they grow).
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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newinthehnh
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Re: Tree farming
Wow! That was rather quick. Thank you very much!
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SuperNoob
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Re: Tree farming
to elaborate/make clear, plant broadleaf trees on 1 side of your base and coniferous on the other, you don't need 2 different bases...
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Sevenless
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Re: Tree farming
Each tree influences an area 21x21 centered on itself (species doesn't matter).
So long as the edge of your two tree planting areas are at least 10 tiles between the two types of trees, there's no interference.
So long as the edge of your two tree planting areas are at least 10 tiles between the two types of trees, there's no interference.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Holy_Smokes
- Posts: 92
- Joined: Wed Jun 15, 2011 6:51 am
Tree Formula
Wondering if people can confirm that the tree formula posted on the wiki is correct. If it is not, does anyone then know the correct formula? Thanks.
http://ringofbrodgar.com/wiki/Tree
http://ringofbrodgar.com/wiki/Tree
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Sevenless
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Re: Tree Formula
I'd say it's right.Holy_Smokes wrote:Wondering if people can confirm that the tree formula posted on the wiki is correct. If it is not, does anyone then know the correct formula? Thanks.
http://ringofbrodgar.com/wiki/Tree
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
Holy_Smokes
- Posts: 92
- Joined: Wed Jun 15, 2011 6:51 am
Re: Tree Formula
Is there any chance the RNG might have a range of -5,+5 instead of -2,+5?
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Sevenless
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- Location: Canada
Re: Tree Formula
I was always under the impression that it's -5->+5, didn't realize the wiki said otherwise.Holy_Smokes wrote:Is there any chance the RNG might have a range of -5,+5 instead of -2,+5?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Tree Formula
If you can show it's -5, 5, feel free to change the wiki, but it's been considered correct for quite a while now.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.