Anyone doing this?

General discussion and socializing.
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DDDsDD999
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Re: Anyone doing this?

Post by DDDsDD999 »

parisparisparis wrote:
Xcom wrote:I would do it to as long as we could have crops underground. Maybe give us ability to move thousands of dirt items to convert just a few farming tiles on mined out tiles.

Giving us the ability to terraform with a near incredible effort to accomplish.

Well you could have just a farm vclaim near the river. go there do farming + you get nice access to the water fast.
There's already water underground, but only in caves.
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Gallade
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Re: Anyone doing this?

Post by Gallade »

DDDsDD999 wrote:
parisparisparis wrote:
Xcom wrote:I would do it to as long as we could have crops underground. Maybe give us ability to move thousands of dirt items to convert just a few farming tiles on mined out tiles.

Giving us the ability to terraform with a near incredible effort to accomplish.

Well you could have just a farm vclaim near the river. go there do farming + you get nice access to the water fast.
There's already water underground, but only in caves.
Though there are no shallows in caves, and AFAIK no fish nodes. This also means no clay except for cave clay.
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CloudJhi
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Re: Anyone doing this?

Post by CloudJhi »

It would take tremendous effort to build an underground city.
It would take even more to maintain it.

However, it sounds too easy to siege. Drop a minehole on top and you completely bypass their walls.
But then there comes the fact that the city is hidden under ground, and layers don't exactly match up in a 1-to-1 ratio with the layer above it, so it would still require some effort on the part of the perpetrator.


I like this idea.
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bmjclark
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Re: Anyone doing this?

Post by bmjclark »

You can't drop a minehole on top of mine tiles on another level
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parisparisparis
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Re: Anyone doing this?

Post by parisparisparis »

DDDsDD999 wrote: There's already water underground, but only in caves.
Well you might want water for easy access to boat around.
Gallade wrote: Though there are no shallows in caves, and AFAIK no fish nodes. This also means no clay except for cave clay.
... there are shalows in caves. also all shallow lakes in caves are fish nodes no?
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Arcanist
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Re: Anyone doing this?

Post by Arcanist »

and on the cave level, stone/ore q is the same node as clay.

I have a 12q ball clay node in my cave...
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NOOBY93
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Re: Anyone doing this?

Post by NOOBY93 »

Arcanist wrote:and on the cave level, stone/ore q is the same node as clay.

I have a 12q ball clay node in my cave...
Wow, that's interesting! IIRC someone made a list of "same" nodes (fish/mussel, etc.) he should add ore/stone to clay.
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KosmicSurvivorGR
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Re: Anyone doing this?

Post by KosmicSurvivorGR »

I wonder if later we can build tree houses on the leaves...then build bridges from tree to tree and make a tree village...Or make on underground city where there are tunnels where they lead to all houses...In minecraft that can happen.
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NOOBY93
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Re: Anyone doing this?

Post by NOOBY93 »

KosmicSurvivorGR wrote:I wonder if later we can build tree houses on the leaves...then build bridges from tree to tree and make a tree village...Or make on underground city where there are tunnels where they lead to all houses...In minecraft that can happen.
Nope. Underground city though, that can happen if you work hard.
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btaylor
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Re: Anyone doing this?

Post by btaylor »

KosmicSurvivorGR wrote:I wonder if later we can build tree houses on the leaves...then build bridges from tree to tree and make a tree village...Or make on underground city where there are tunnels where they lead to all houses...In minecraft that can happen.
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