Are there other impenetrable vault designs that don't involve kiln (or other buildings) walls and hearthfires for doors? So far the proposals I've made to my own village have been shot down thusly:
kiln vault: "kiln walls are ugly"
drying rack walled vault: "one mistake placing then and it's ruined, and you can never fix it, and it'll forever mar the landscape"
firewall vault: "can be burned through while everyone's offline" (quite true, and it takes a massive amount of labor to build)
Other have said they'd simply store things in their house, and either put their hearth in front of the outside door (doesn't stop people from getting in, just makes them get stuck when they come back out, so they have to teleport home), or put their hearth in front of the inside door to get intruders stuck on entrance, which isn't possible because the game doesn't let you put it there (unless you can manage to do it with shift-placement?). Obviously even if this worked it would only allow one person in.
I was figuring the best one was the kiln vault, with walls of kilns on three sides, and a row of hearth fires for an entrance on the fourth side, designed so that if other people join, two new kilns can be added in the front, and the hearth fires moved forward to make room for the new hearth fires.
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RaptorJedi
- Posts: 311
- Joined: Fri May 29, 2009 5:53 pm
Re: Vault Designs
I can see how a kiln wall vault would work for a town with a lot of people, but ours has only a few, which would make it a small one.
Wouldn't it be easier to do it like this? X = Kilns, 0 = hearth fires
xxxxxxxxxx
x________x
0________0
x________x
0________0
x________x
0________0
xxxxxxxxxx
Granted, you can't move things around if new people move in, but it's larger and works well with less people. Having the hearth fires in front would mean it would have to be smaller if you have less people.
But as I've said, kiln walls are not exactly aesthetically pleasing, and I don't think it would fit in with our town.
Wouldn't it be easier to do it like this? X = Kilns, 0 = hearth fires
xxxxxxxxxx
x________x
0________0
x________x
0________0
x________x
0________0
xxxxxxxxxx
Granted, you can't move things around if new people move in, but it's larger and works well with less people. Having the hearth fires in front would mean it would have to be smaller if you have less people.
But as I've said, kiln walls are not exactly aesthetically pleasing, and I don't think it would fit in with our town.
<Megagun> FOx
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Coriander
- Posts: 277
- Joined: Sat Jun 06, 2009 10:52 pm
- Location: minnesota
Re: Vault Designs
A maze in the mine might slow them down enough to make theft not worth their time. Not elegant nor perfect, and it only works if you have a mine.
We are going to have to come up with something because we got plundered
again last night.
We are going to have to come up with something because we got plundered
When the all cutting blade meets the uncuttable stone - at times, the blade is sharpened
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Vault Designs
I've got a hearth fire on the inside of my cabin which I'm told gets people stuck as soon as they enter... I really need to test it properly though.
Coriander, you should think about hiring a bounty hunter to sort out your plundering problem PERMANANTLY
Coriander, you should think about hiring a bounty hunter to sort out your plundering problem PERMANANTLY
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Denvon
- Posts: 109
- Joined: Fri Jun 05, 2009 8:51 am
Re: Vault Designs
Coriander, I'd gladly help you with your theft problems if you PM a location to me. No charge.
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Trafalgar
- Posts: 152
- Joined: Sun May 31, 2009 4:22 am
Re: Vault Designs
It could be designed like so:RaptorJedi wrote: Granted, you can't move things around if new people move in, but it's larger and works well with less people. Having the hearth fires in front would mean it would have to be smaller if you have less people.
_____________xxx
xxxxxxxxxxxxxx56
x________xxx3456
x________x123456
x________0123456
x________0123456
x________0123456
x________0123456
x________0123456
x________0123456
x________xx23456
x________xxxx456
xxxxxxxxxxxxxxx6
______________xx
The right side being the front. 0 is the location of the initial hearth fires, assuming 6 village members. The row of 1s are where the hearth fires would be moved when one more person was added. 2 is when a second person was added, etc.
The size can quite easily be increased by just increasing the size of the left area, it doesn't matter how much bigger it is than the hearthfire entrance. It just has to be bigger than it to be secure.
If only we had stone walls...RaptorJedi wrote: But as I've said, kiln walls are not exactly aesthetically pleasing, and I don't think it would fit in with our town.
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Winter
- Posts: 64
- Joined: Mon Jun 08, 2009 1:10 am
Re: Vault Designs
Heh well I screwed up my first vault a little bit, didn't know at the time that you could use the shift key to place objects precisely(which will pretty much glue any two objects together), but I found a decent way that I'll make my next vault.
I'm going to build it in a mine so I'll use ore smelters
Legend: _ Drying rack
O Ore smelter
X Hearth Fire
And if we get more people we can just move the hearths a bit
And you can always just add one item to the construction and test the walls before building to make sure there are no gaps.
I'm going to build it in a mine so I'll use ore smelters
Legend: _ Drying rack
O Ore smelter
X Hearth Fire
Code: Select all
_________________
O O
O O
O X
O X
O X
O X
O O
O__________________OCode: Select all
_________________
O O
O OX
O X
O X
O X
O X
O O
O__________________O-
Vattic
- Posts: 232
- Joined: Sat May 30, 2009 1:47 am
- Location: United Kingdom
Re: Vault Designs
I have a vault design which is 100% secure (as shockedfrog knows
), requires only one hearthfire for its simplest implementation and allows easy access expansion for any conceivable number of people.
Before you put the hearthfire at the base of the ladder you get those who need access to the mines to place their hearthfire in the mines somewhere away from the ladder, they can logout and back in to get into the mines and they can leave by approaching the ladder from the sides.
The advantage of the second method over the first is that it puts some redundancy into the system. This can be important if you need to give new people access. You don't want to only have one hearthfire then have that guy stop playing thereby stopping you let any new members gain access to the mine.
Edit to add, alternatively you could wall in the top of the mine but that's less expandable.
Code: Select all
Design 1 HH Ladder in the mines (it straddles two tiles)
X Hearthfire
HH >< Hearthfire straddling two tiles
>< OO Ore Smelter or some other building
Design 2
HH
OO OO
OOXXOO
The advantage of the second method over the first is that it puts some redundancy into the system. This can be important if you need to give new people access. You don't want to only have one hearthfire then have that guy stop playing thereby stopping you let any new members gain access to the mine.
Edit to add, alternatively you could wall in the top of the mine but that's less expandable.
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Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: Vault Designs
Heres an idea if its a small community with little to protect:
|=wall
#=Hearthfire
X=Chest
|#
|X#
|#
|=wall
#=Hearthfire
X=Chest
|#
|X#
|#
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Blaze
- Posts: 1072
- Joined: Sun May 31, 2009 3:59 am
- Location: Hearth
Re: Vault Designs
You can walk between drying racks (Vertically stacked), ovens, smelters, and kilns due to the build parameters not allowing multi-tile buildings to overlap. If you want a truly impenetrable barrier, you'll need to use crucibles for vertical stacks and racks for horizontal walls.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.