boatboxes, hiding objects, adding objects to radar

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_Gunnar
Posts: 1430
Joined: Thu Dec 22, 2011 1:15 pm

boatboxes, hiding objects, adding objects to radar

Post by _Gunnar »

hello,

1. i've noticed in some clients that you can see the solid box a boat takes up - would this be hard for me to add to enders?
2. a related question - is there any way that i can add objects to be hidden easily? e.g. village idols, etc
3. ...and add objects to the radar? I remember in salem there was a radar.xml file that i could edit - is there an equivalent here?

Thanks!
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Arcanist
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Joined: Mon Mar 19, 2012 2:01 pm

Re: boatboxes, hiding objects, adding objects to radar

Post by Arcanist »

1: Change the res
2: In union it's simply ctrl+alt+click
3: In union you edit haven.ini, I'd imagine it would be more difficult in enders since enders has pictures.
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_Gunnar
Posts: 1430
Joined: Thu Dec 22, 2011 1:15 pm

Re: boatboxes, hiding objects, adding objects to radar

Post by _Gunnar »

Arcanist wrote:1: Change the res
2: In union it's simply ctrl+alt+click
3: In union you edit haven.ini, I'd imagine it would be more difficult in enders since enders has pictures.
Thanks Arcanist, do you happen to know which res files I need to edit, or have a copy of ones with boxes?
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Xcom
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: boatboxes, hiding objects, adding objects to radar

Post by Xcom »

_Gunnar wrote:hello,

1. i've noticed in some clients that you can see the solid box a boat takes up - would this be hard for me to add to enders?
2. a related question - is there any way that i can add objects to be hidden easily? e.g. village idols, etc
3. ...and add objects to the radar? I remember in salem there was a radar.xml file that i could edit - is there an equivalent here?

Thanks!
1 and 2. You can add all hidden objects in a function inside mapview.java line 1207. The same function does the hitboxes.
This function hides objects. I added it somewhere in my code so you can hide objects by giving it a object and it will hide all similar named objects. Issue is to unhide you need to remove hidden objects and give it the same object again.

Code: Select all

	void hideStuff(Gob gob){
		String item = gob.resname();
		if(Config.hideObjectList.contains(item)){
			Config.remhide(item);
		} else {
			Config.addhide(item);
		}
	}
}[/code]

3. Config.java have the radar objects. The issue is that they also add a radar circkle around the object so Im not sure how to remove that. But you can add stuff to the list at line 211: private static void loadBeasts() {

You also need to add a res image to go along with it in your haven folder under the folder "res/mmap". Thats where the other animal reses are located. simply edit one of them and rename it then give the address of that res in your haven code.

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