So i was thinking about this idea about a week ago and wanted to share it with you guys
ok yes i know this wont hit everyones area but i just wanna suggest it
castle building (the skill allowing these buildings) requires stone working, hearth magic & cartography
The New buildings:
The Castle
lawspeaking & castle building
tiles needed 36*36
resouces required: stones 1200, 600 boards, 10 steel, 40 hard metals, & 20 dreams
other requirements: 36*36 pave area
The tower
skills required: Mansonry, yeomanry, castle building
resources: 600 stone, 30 bricks, 20 iron 50 boards
tiles needed 6*6
4 levels/stories high
other requirements: 6*6 paved area
notes: top layer is open air, possible to shoot at the bottom and vis versa
The Dungeon
Skills Requied: Murder, Lawspeaking, castle building
resources: stones 300, 4 iron, pickaxe
requirements tower/ castle
notes: you gain a key when fully built, works the same way as a cellar (dig it out),
is more like a corridor that leads to other rooms with 2-3 layers like real dungeons
well thats it for now.
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dackT-E
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Castle idea
A day without sunshine is like, you know, night.
-Steve Martin
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TeckXKnight
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Re: Castle idea
While I'm always in favor of new, interesting constructions, I don't think that these structures fully mesh with the setting. Though I do like the idea of a dungeon like structure that could perhaps be an alternative to the cellar; though you should only be able to build one of the two types in any given structure.
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dvsfx92
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Re: Castle idea
I like it although with the introduction to a castle the should also bring in more siege engines like ballistas or trebuchet but instead of utilizing strength to operate they can use MMS seeing as they are ranged weaponry, and this dungeon 0.0 I would hope to see more utility in the area then just a place to store more items seeing as you made it require the murder skill maybe killing someone in a dungeon would leave no scents?
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dackT-E
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Re: Castle idea
the only problem with adding balistas is any village raid would use these powerful weaponsdvsfx92 wrote:I like it although with the introduction to a castle the should also bring in more siege engines like ballistas or trebuchet but instead of utilizing strength to operate they can use MMS seeing as they are ranged weaponry, and this dungeon 0.0 I would hope to see more utility in the area then just a place to store more items seeing as you made it require the murder skill maybe killing someone in a dungeon would leave no scents?
yeah it would be odd to have a dungeon and cellar in 1 buildingTeckXKnight wrote:While I'm always in favor of new, interesting constructions, I don't think that these structures fully mesh with the setting. Though I do like the idea of a dungeon like structure that could perhaps be an alternative to the cellar; though you should only be able to build one of the two types in any given structure.
i also think (to be anal and whatnot) dungeons should have stair cases not hatches
A day without sunshine is like, you know, night.
-Steve Martin
-Steve Martin
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AnnaC
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Re: Castle idea
1. The Castle
First off, a castle is not a singular structure but a series of specialized structures working for a common purpose. In-game, depending on how a settlement is designed, could be castles existing already. The main difference is aesthetics, with brick walls not really fitting that style (only other real thing would be towers; but height and elevation isn't a gameplay mechanic anyway).
I think limiting the idea of a castle to a singular structure that is essentially an oversized house, does a disservice to both the concept of castles, and to the gameplay mechanics of defensive settlement design.
2. The Tower
As I mentioned, since the game really doesn't have any mechanic for elevation, this idea isn't feasible. As it is it'd just be another multi-level oversized house.
3. The Dungeon
I like this idea, as long as there is a way to limit the amount of expansion so there isn't infinitely nested underground rooms.
First off, a castle is not a singular structure but a series of specialized structures working for a common purpose. In-game, depending on how a settlement is designed, could be castles existing already. The main difference is aesthetics, with brick walls not really fitting that style (only other real thing would be towers; but height and elevation isn't a gameplay mechanic anyway).
I think limiting the idea of a castle to a singular structure that is essentially an oversized house, does a disservice to both the concept of castles, and to the gameplay mechanics of defensive settlement design.
2. The Tower
As I mentioned, since the game really doesn't have any mechanic for elevation, this idea isn't feasible. As it is it'd just be another multi-level oversized house.
3. The Dungeon
I like this idea, as long as there is a way to limit the amount of expansion so there isn't infinitely nested underground rooms.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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dvsfx92
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Re: Castle idea
How is that different from reallife? As the saying goes you dont bring a knife to a gun fight. But in-games its all about balance and I can think of several ways off the top of my head to balance its power out in terms of cost of production. Ex: time to construct&req materials/needs to be loaded with ammunition/cost to use -stamina and difficulty of use (shots must be aimed) take into account these and im certain it can be implemented with balance into the game and when in doubt bring out the nerf gunthe only problem with adding balistas is any village raid would use these powerful weapons
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Sikelh
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Re: Castle idea
Castle? I think you misspelled keep my good sir.
"I have no idea who
you are, but I
thank you for
arousing me."
you are, but I
thank you for
arousing me."
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borka
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Re: Castle idea
GRR Martin wrote:Winterfell is a huge castle complex
A Clash of Kings, Chapter 50, Theon.
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krikke93
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Re: Castle idea
phew, I thought you were locking again.borka wrote:Theon wrote:Winterfell is a huge castle complex![]()
A Clash of Kings, Chapter 50, Theon.
lol jk
to keep it on-topic: I love new buildings, HnH has too few IMO. So I totally support this
Hope you have a great day
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borka
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Re: Castle idea
well Krikke a short search would show that all had been there before too ... 
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