Back in World 3 I was in a village that used tin coins as currency. There was a strict rule of "No outside trading" though, so you couldn't just trade for some tin bars and make your own coins. Of course this rule is virtually impossible to enforce. You could really only use coins as currency in a tight, trustworthy group - but if everyone is so loving and trusting you would just share everything anyway.
The system used was basically this:
3 Village claims on the same river system.
There were vending stands in each village and people would just post like 10 coins for 10 raw rabbit meat or something.
IIRC the village had one or two tin mines which were strictly locked down to the leadership so they controlled the minting.
I'm not sure if people took advantage of outside trade or not, I certainly didn't.
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GanjaGuardian
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Re: In game currency
There is a difference between drinking Vodka and healing yourself with Vodka - Lapa
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Gallade
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Re: In game currency
I'm sure coins can work for a village's microeconomy to control the consumption of goods. For instance, a village's chief could build vending stands with mildly-to-hard to acquire items (Curios, metals, hi-q food) and give each villager an "allowance" of coins made from common metals (copper, cast iron) that they can save up or spend there.
When this extends beyond a village of course it can't work, since it becomes impossible by then to give nominal values to the coin...
When this extends beyond a village of course it can't work, since it becomes impossible by then to give nominal values to the coin...
"Our village is so big, you can hop on a wagon at the idol and ride it all day in the same direction, and you'll still be on our claim"
"Dang, are your wagons that slow?"
If I wanted to get a load of bull from you I'd have brought my cows for you to impregnate!
"Dang, are your wagons that slow?"
If I wanted to get a load of bull from you I'd have brought my cows for you to impregnate!
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MagicManICT
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Re: In game currency
First I've heard this, but given how little coinage is used, it wouldn't surprise me if it's true and only a few people actually knew!Sevenless wrote:I'm under the impression 10 coins can be melted into a nugget. But you still need specific amounts before they have ingame utility.
Seems like I heard of another village using coins in w3, but that's been 3 years ago now.
It would certainly be possible to use them as, despite popular belief, it's not like the US Mint (or any other country) printing paper money. Bills don't get used up and stay in circulation until damaged/destroyed. Metal coins would get used up as people needed metal for various things, ESPECIALLY CURIOS. That means there isn't a strict need for a governing body controlling the amount in circulation. Of course, the only reason to make coins is to have change for a bar. Why not just use the bar to begin with and sell in a fixed quantity instead of singles? Ex.: 1 q40 blueberry is worth 10 q20 iron coins. That means 10 blueberries are worth 1 bar. Easier to just deal with the bar and trade when you have 10 blueberries. Converting back to bars from coins is just using up coal in the finery forge.
Last edited by MagicManICT on Wed Jul 31, 2013 8:06 am, edited 1 time in total.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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TeckXKnight
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Re: In game currency
Can they? I never had any luck with that.Sevenless wrote:I'm under the impression 10 coins can be melted into a nugget. But you still need specific amounts before they have ingame utility.
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Patchouli_Knowledge
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Re: In game currency
Actually they were meltable to bars but it has to be the same quality to avoid quality reduction side effect.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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Sevenless
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Re: In game currency
2 pieces of charcoalTeckXKnight wrote:Can they? I never had any luck with that.Sevenless wrote:I'm under the impression 10 coins can be melted into a nugget. But you still need specific amounts before they have ingame utility.

I didn't know either until a couple days ago. Villager did it and mentioned it offhandedly. It's actually been mentioned in the wiki for a while it seems.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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AnnaC
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Re: In game currency
>not using blueberries for currency
>world 3 +4
shiggydiggy
>world 3 +4
shiggydiggy
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Astarisk
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Re: In game currency
my favorite form of currency are eels.....mmm...eels...
I do recall some group trying to take over all the gold mines in a previous world to try to make that a currency, but I don't know, memory could be fuzzy.
I do recall some group trying to take over all the gold mines in a previous world to try to make that a currency, but I don't know, memory could be fuzzy.
IRC/IGN: Rawrz
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Potjeh
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Grog
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Re: In game currency
I was just going to write about good old Buyan times, back when the Bottleneck faction had big trading areas and the metalcoins actually worked well.
It also worked well because we had a charterstone every ally got access to, so everyone was able to port there easily without the need of crossroads.
It also worked well because we had a charterstone every ally got access to, so everyone was able to port there easily without the need of crossroads.
Favourite thread: viewtopic.php?f=9&t=3388