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ChoppingMad
- Posts: 6
- Joined: Tue Oct 04, 2011 2:39 pm
Re: Please Ask Simple Questions Here
Ahh okay, I thank you two for your input. It would seem that the best option in the end would be not to allow strangers near to my hermitage. It is customary for customers to trade at the merchant's idol?
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Please Ask Simple Questions Here
Most traders oath you in - but some won't... sometimes they state it in their OP - and you're free to ask Traders by PM
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Please Ask Simple Questions Here
with the recent rash of oathkillings, traders without trade idols prefer to oath out from what I see in AfO. Most they lose is the alt and that trade value. Oathing in brings the chance of hostile warrior. Not every trader has warriors onstaff 24/7 to handle the issue and they aren't always competent fighters themselves.borka wrote:Most traders oath you in - but some won't... sometimes they state it in their OP - and you're free to ask Traders by PM
At least you can't summon an army inside anymore.
question for the late worlders: Has anyone tried raising hide quality in animals for bone quality? Specifically I'm curious if it can out compete chicken quality end game.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Please Ask Simple Questions Here
anyone know how long it takes for a birch tree to grow in the broadleaf forest doesn't say on wiki or anything
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Please Ask Simple Questions Here
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Please Ask Simple Questions Here
lel rip i found that thread but didn't read more than the 1st few posts anyways thx m8borka wrote:https://www.havenandhearth.com/forum/viewtopic.php?f=2&t=32250#p425466
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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Flyrella
- Posts: 430
- Joined: Wed Jul 03, 2013 12:28 am
Re: Please Ask Simple Questions Here
I have a few questions about animals
1) does food Q matter? I searched and someone said it does and others said it doesn't.
2) what to do so babies would not be born outside the fence? even if it 20 tiles wide an animal can just come to the edge and give birth so a baby will be outside.
3) and for babies feeding do they need a direct access to their mothers or it is like a fodder radius?
1) does food Q matter? I searched and someone said it does and others said it doesn't.
2) what to do so babies would not be born outside the fence? even if it 20 tiles wide an animal can just come to the edge and give birth so a baby will be outside.
3) and for babies feeding do they need a direct access to their mothers or it is like a fodder radius?
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Please Ask Simple Questions Here
1) It softcaps the other qualities, at least for the offspringFlyrella wrote:I have a few questions about animals
1) does food Q matter? I searched and someone said it does and others said it doesn't.![]()
2) what to do so babies would not be born outside the fence? even if it 20 tiles wide an animal can just come to the edge and give birth so a baby will be outside.
3) and for babies feeding do they need a direct access to their mothers or it is like a fodder radius?
2) Lay rocks outside the wall as seen here:
3) Fodder radius. You can also put the mother milk in a barrel they can drink from.





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Flyrella
- Posts: 430
- Joined: Wed Jul 03, 2013 12:28 am
Re: Please Ask Simple Questions Here
Thanks a lotDDDsDD999 wrote:1) It softcaps the other qualities, at least for the offspringFlyrella wrote:I have a few questions about animals
1) does food Q matter? I searched and someone said it does and others said it doesn't.![]()
2) what to do so babies would not be born outside the fence? even if it 20 tiles wide an animal can just come to the edge and give birth so a baby will be outside.
3) and for babies feeding do they need a direct access to their mothers or it is like a fodder radius?
2) Lay rocks outside the wall as seen here:
3) Fodder radius. You can also put the mother milk in a barrel they can drink from.
so it needs 4 layers of stones? omg
also do you know how big is their feeding radius?
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Please Ask Simple Questions Here
Seems to be at least 10 tiles.Flyrella wrote: also do you know how big is their feeding radius?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system