The principle idea here, prevent foraged items (and personally, anything that spawns) from appearing on claimed land, I like. Reduce the overall effectiveness of large areas of land by claiming them. However, given the current mechanics of the game, that seems like, as others put it, only a method of further discouraging play, due to either the grief/harassment of players who are depriving the region's locals of resources, or simply preventing people from benefiting from controlling a large area.
However, if the game system gets to a point where we can terraform all terrain types into other types, that would seem like a more reasonable way to reach the solution you want. If swamps could be drained, mountains gradually plowed over, rivers filled in, and mudflats grown in, then we could effectively turn huge regions into completely paved empty terrain that lacks any useful features, given time and effort on our parts (or bots parts, whichever).
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insanechef
- Posts: 301
- Joined: Sat Jun 01, 2013 1:38 am
Re: Curio spawn.
make nukes so you can nuke everything and noone can have anything
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TokyoShovel
- Posts: 60
- Joined: Thu Jul 18, 2013 3:54 pm
Re: Curio spawn.
He apparently doesn't realize you can forage on claimed land, as do the same people who CLAIM the land.bmjclark wrote:Why would they ever do this?
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AnnaC
- Posts: 853
- Joined: Wed Jun 23, 2010 6:15 pm
Re: Curio spawn.
The only problem with this logic, is that this "feature" would still make mass claims a viable mechanic for denying others access to forage products. So it'd still have the same problems of botters/curiofarmers sleeping with their alt building up millions of LP and throwing down several minimaps large of a claim.tremlingrendel wrote:The principle idea here, prevent foraged items (and personally, anything that spawns) from appearing on claimed land, I like. Reduce the overall effectiveness of large areas of land by claiming them. However, given the current mechanics of the game, that seems like, as others put it, only a method of further discouraging play, due to either the grief/harassment of players who are depriving the region's locals of resources, or simply preventing people from benefiting from controlling a large area.
As it is right now, atleast you can still forage with trespassing, and it's essentially safe as foraging itself doesn't leave scents and if a claim is big enough it's not likely they'll find the one scent you left to enter the terrain.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Curio spawn.
Actually it's a good way to gauge how often your area is being foraged, and to prevent you from needing to leave a tres scent every time you want to forage as well.TokyoShovel wrote:He apparently doesn't realize you can forage on claimed land, as do the same people who CLAIM the land.bmjclark wrote:Why would they ever do this?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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miraclew
- Posts: 54
- Joined: Thu May 19, 2011 10:02 pm
Re: Curio spawn.
I always thought there should be some type of strength/authority feature of pclaims, and if I'm foraging up a storm on your pclaim you better stop me or your claim is gonna die. Like literally reduced in size with no LP refunded. If you can't defend it, it ain't yours. Having an alt that was fed curios drop a claim and log in every few days is a lame form of defense that should be beatable by me foraging on your unwalled massive pclaim.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Curio spawn.
krikke93 wrote:Or people will grief it this way. Which's much worse.Samu wrote:it will prevent swamps and mountains, lakes from being claimed
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Curio spawn.
This would be so much funjordancoles wrote:krikke93 wrote:Or people will grief it this way. Which's much worse.Samu wrote:it will prevent swamps and mountains, lakes from being claimed
Favourite thread: viewtopic.php?f=9&t=3388
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Curio spawn.
Cool idea and resources drop q when claimed ....

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Java 8 - manually downloads - good to check for actual versions url here:
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Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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insanechef
- Posts: 301
- Joined: Sat Jun 01, 2013 1:38 am
Re: Curio spawn.
ye this game needs to be called haven & hearth not claims & claims