Hardened Leather Quality Formula!

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mvgulik
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Re: Hardened Leather Quality Formula!

Post by mvgulik »

SpakyPD wrote:After that, I would suggest that the equation above with the soft-capping shown is the equation unless someone can show a set of current data that does not fit.
viewtopic.php?p=434216#p434216[code]
Id Who_________ Lt Wt Cq Ct WTq FLq Sew Dex Spy GOq
1 MagicManICT_ 93 42 20 C 38 10 30 30 ? 21 --- No match (both: 24.625).
2 MagicManICT_ 91 41 20 C 38 10 30 30 ? 20 --- No match (both: 23.9375).
- No softcap on both data cases, for both formula cases.
- Form1: SC( ((((LeatherAv + WaxAv)/2)*3) + ((Water + Cauldron)/2))/4 )
- Form2: (( SC((LeatherAv + WaxAv)/2) *3) + ((Water + Cauldron)/2))/4
[/code](outlines correct in edit mode.)

Oops, correction. Picked the delta instead of the final value.
Last edited by mvgulik on Sun Aug 11, 2013 12:19 am, edited 2 times in total.
SpakyPD
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Re: Hardened Leather Quality Formula!

Post by SpakyPD »

mvgulik wrote:
SpakyPD wrote:After that, I would suggest that the equation above with the soft-capping shown is the equation unless someone can show a set of current data that does not fit.
viewtopic.php?p=434216#p434216[code]
Id Who_________ Lt Wt Cq Ct WTq FLq Sew Dex Spy GOq
1 MagicManICT_ 93 42 20 C 38 10 30 30 ? 21 --- No match (both: 3.375).
2 MagicManICT_ 91 41 20 C 38 10 30 30 ? 20 --- No match (both: 3.938).
- No softcap on both data cases, for both formula cases.
- Form1: SC( ((((LeatherAv + WaxAv)/2)*3) + ((Water + Cauldron)/2))/4 )
- Form2: (( SC((LeatherAv + WaxAv)/2) *3) + ((Water + Cauldron)/2))/4
[/code](outlines correct in edit mode.)
Well, I dislike the unknown of the Q of the cauldron, and that it is clay. When I get around to proving the cauldron Q, I will try and test clay cauldrons too.
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vatas
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Re: Hardened Leather Quality Formula!

Post by vatas »

Q30 leather
Q20 Wax (20 and 21, rounded down in my experience)
Q20 Cauldron
Q39 Water

DEX 33
PSY 21
SEW 38

Hardened Leather came out Q26
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mvgulik
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Re: Hardened Leather Quality Formula!

Post by mvgulik »

Erm ... I think my spreadsheet has gone on strike. Its refusing to process data that lacks a clay or metal specification on the cauldron.
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Yasgur
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Re: Hardened Leather Quality Formula!

Post by Yasgur »

LTt: 27*3 = 81
WXt: 11*2 = 22
CLq: 0
CLt: Clay
WTq: 20
FLq: 23
Sew: 21
Dex: 21
Psy: 10
GRq: 16

Old formula (((Av Leather + Av Wax)/2) *3 + ((Water+Cauldron)/2))/4 gives predicted result of 16.75, which matches game result.
Agasi
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Re: Hardened Leather Quality Formula!

Post by Agasi »

Q26 Metal Cauldron
Q22 Water
Q10 Fuel

Creating Character Stats:
28 Dex
90 Sewing
28 Psy

Q9 Leather
Q10 Wax
=Q12 H Leather

Q9 Leather
Q11 Wax
=Q13 H Leather

Q9 Leather
Q12 Wax
=Q13 H Leather
Work on a mining thread for me. Here are my shitty mining notes. viewtopic.php?f=2&t=31382&p=442398#p442398
mvgulik
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Re: Hardened Leather Quality Formula!

Post by mvgulik »

Yasgur wrote:CLq: 0
CLt: Clay
Erm. Is that Zero cauldron quality for real ?
(don't think that's possible, or at least not easy.)
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Yasgur
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Re: Hardened Leather Quality Formula!

Post by Yasgur »

That was a nod to statements I've read that clay cauldrons have no quality, or, they halve the quality of the water for purposes of calculation. In either repsect, for this topic it is the same as saying Qcauldron = 0.
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MagicManICT
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Re: Hardened Leather Quality Formula!

Post by MagicManICT »

mvgulik wrote:Erm. Is that Zero cauldron quality for real ?
Yasgur wrote:That was a nod to statements I've read that clay cauldrons have no quality, or, they halve the quality of the water for purposes of calculation. In either repsect, for this topic it is the same as saying Qcauldron = 0.
Agreed. See my previous post in this thread using a clay cauldron.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
mvgulik
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Re: Hardened Leather Quality Formula!

Post by mvgulik »

When it comes to data. I should be pure and devoid of additional adjustments, no matter what the reason.

*shakes head*
I'm kinda done with this for now.

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