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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Wishful Thinking for Haven
Dex and more than 1 psyche food would be nice.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Thijssnl
- Posts: 2389
- Joined: Fri Mar 12, 2010 9:09 pm
Re: Wishful Thinking for Haven
A good source of midgame intfood, comparing to str or perc which is incredibly easy to produce a lot of int is looking a little meager imo.
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Jojjkano
- Posts: 417
- Joined: Tue Apr 10, 2012 8:23 pm
Re: Wishful Thinking for Haven
Jorbonzola?Thijssnl wrote:A good source of midgame intfood, comparing to str or perc which is incredibly easy to produce a lot of int is looking a little meager imo.

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CinderHeart
- Posts: 197
- Joined: Mon Aug 08, 2011 11:37 am
Re: Wishful Thinking for Haven
And mayhaps the Perched Perch? According to the discussion wiki, Fishing is good this time of year!Thijssnl wrote:A good source of midgame intfood, comparing to str or perc which is incredibly easy to produce a lot of int is looking a little meager imo.
──────▄▀▄─────▄▀▄CinderHeart wrote:"Pedo mellon a minno" – "The Doors of Durin, Lord of Moria. Speak, friend, and enter."
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Nummy
- Posts: 489
- Joined: Sat Mar 19, 2011 10:01 am
Re: Wishful Thinking for Haven
int and psy . Specially int food for start of the world. It's damn annoying as it is now. until you have cheese your int sucks, after you get cheese, your int can get to 200+ easily when you don't need it much.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Wishful Thinking for Haven
wtf is with all this food shit? I'd rather a siege system that isn't junk, bug fixes, wolves, eagles, squirrels, half of the shit on jorb's concept stuff, etc, and all you people want is to stuff your face-holes with food.





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CinderHeart
- Posts: 197
- Joined: Mon Aug 08, 2011 11:37 am
Re: Wishful Thinking for Haven
my my aren't you the barbarian.DDDsDD999 wrote:wtf is with all this food shit? I'd rather a siege system that isn't junk, bug fixes, wolves, eagles, squirrels, half of the shit on jorb's concept stuff, etc, and all you people want is to stuff your face-holes with food.
But to be on the civil side, I would like a few more mechanics on some rather 'controlled' fighting, other than the fancifully chaotic battles I've always heard about in sailor's stories and bard's songs. Rather I would like, more or less, a ballad one day to hear about a battle instead over such petty disputes but more for ideals or some such! Take the crusades, albeit a bit of a controversial war.
Call it naive, but what I am tl;dring for are new mechanics that would help out the newbies of today at the start, something that encourages them at least an ounce more that life is not THAT bad in HnH once you get going.
──────▄▀▄─────▄▀▄CinderHeart wrote:"Pedo mellon a minno" – "The Doors of Durin, Lord of Moria. Speak, friend, and enter."
─────▄█░░▀▀▀▀▀░░█▄
─▄▄──█░░░░░░░░░░░█──▄▄
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Thijssnl
- Posts: 2389
- Joined: Fri Mar 12, 2010 9:09 pm
Re: Wishful Thinking for Haven
So either spend 152~ hours to make cheese giving 50 base int or hunt an hour and find several boars and a bear (And get more feps for a 150th of the time!). Not everyone (hermits, small villages) massproduces cheese.Jojjkano wrote:Jorbonzola?Thijssnl wrote:A good source of midgame intfood, comparing to str or perc which is incredibly easy to produce a lot of int is looking a little meager imo.
Besides although fishing is okay fish has meh base stats and will not rise in Q easily.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Wishful Thinking for Haven
Also, people who have high Q fish use the nodes for mussels anyway...Thijssnl wrote:So either spend 152~ hours to make cheese giving 50 base int or hunt an hour and find several boars and a bear (And get more feps for a 150th of the time!). Not everyone (hermits, small villages) massproduces cheese.Jojjkano wrote:Jorbonzola?Thijssnl wrote:A good source of midgame intfood, comparing to str or perc which is incredibly easy to produce a lot of int is looking a little meager imo.
Besides although fishing is okay fish has meh base stats and will not rise in Q easily.
So fuck fish.
Jalpha wrote:I believe in my interpretation of things.
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Jojjkano
- Posts: 417
- Joined: Tue Apr 10, 2012 8:23 pm
Re: Wishful Thinking for Haven
Yeah if we try hard enough maybe we can rip out the games soul, then lets change the name to haven & carebear.CinderHeart wrote:
But to be on the civil side, I would like a few more mechanics on some rather 'controlled' fighting, other than the fancifully chaotic battles I've always heard about in sailor's stories and bard's songs. Rather I would like, more or less, a ballad one day to hear about a battle instead over such petty disputes but more for ideals or some such! Take the crusades, albeit a bit of a controversial war.
Call it naive, but what I am tl;dring for are new mechanics that would help out the newbies of today at the start, something that encourages them at least an ounce more that life is not THAT bad in HnH once you get going.
