What does that have to do with them having a hitbox or not? Claim posts no longer have a hitbox and you can still see them when placing.jordancoles wrote: I'd rather be able to see and move the milestone on my cursor to see where I'll be placing it, like you can with ovens, houses, firepits, etc
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Wishful Thinking for Haven
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Wishful Thinking for Haven
When you put milestone segments, it is a "use" cursor, like when lifting, but it doesn't show where you place it.MagicManICT wrote:What does that have to do with them having a hitbox or not? Claim posts no longer have a hitbox and you can still see them when placing.jordancoles wrote: I'd rather be able to see and move the milestone on my cursor to see where I'll be placing it, like you can with ovens, houses, firepits, etc
Jalpha wrote:I believe in my interpretation of things.
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Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: Wishful Thinking for Haven
Make boat travel use stamina.
God damn OP boat travel mechanics in dis game.
God damn OP boat travel mechanics in dis game.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Wishful Thinking for Haven
Nah... Just make it slower and wagon faster. Wagon about faster than sprint speed. That should do.Xcom wrote:Make boat travel use stamina.
God damn OP boat travel mechanics in dis game.
Jalpha wrote:I believe in my interpretation of things.
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Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: Wishful Thinking for Haven
Ability to travel across the whole world with boats. No stamina loss and at constant max speed. I say thats OP.NOOBY93 wrote:Nah... Just make it slower and wagon faster. Wagon about faster than sprint speed. That should do.Xcom wrote:Make boat travel use stamina.
God damn OP boat travel mechanics in dis game.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Wishful Thinking for Haven
Max speed? Running isn't max, and I said slower.Xcom wrote:Ability to travel across the whole world with boats. No stamina loss and at constant max speed. I say thats OP.NOOBY93 wrote:Nah... Just make it slower and wagon faster. Wagon about faster than sprint speed. That should do.Xcom wrote:Make boat travel use stamina.
God damn OP boat travel mechanics in dis game.
SLOWER than RUNNING. Running+swimming would be more profitable late-game. What I meant, is people use WAGONS if they're sprint+ speed on every ground.
Jalpha wrote:I believe in my interpretation of things.
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AnnaC
- Posts: 853
- Joined: Wed Jun 23, 2010 6:15 pm
Re: Wishful Thinking for Haven
Wagon travelling will never be OP as long as rivers exist.Xcom wrote:Ability to travel across the whole world with boats. No stamina loss and at constant max speed. I say thats OP.NOOBY93 wrote:Nah... Just make it slower and wagon faster. Wagon about faster than sprint speed. That should do.Xcom wrote:Make boat travel use stamina.
God damn OP boat travel mechanics in dis game.
Although I think wagons are fast enough, unless they were nerfed sometime the last couple worlds.
Last edited by AnnaC on Tue Aug 13, 2013 1:30 am, edited 1 time in total.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Wishful Thinking for Haven
Whenever, AnnaC. Because you can't port a wagon.
Jalpha wrote:I believe in my interpretation of things.
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Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: Wishful Thinking for Haven
Please stop talking about wagon transport. Wagons are flawed on every level when it is used as a transportation method. Of the top of my head.
1. The Cow can be stolen / killed / detached by simply walking up to it and preforming a flower action on it.
2. The Wagon is exposed and can by direct means get attacked by hostiles or be destroyed by hand or animals.
3. Its to bulky traversing land or water with a wagon that is not pre prepared for wagon use i.e. roads and if roads are used they can easily be camped to cause the issues listed in 1 and 2.
4. Wagons are to expensive and bulky for any use other then inbase liftable object transport.
Suggesting Wagons should be used as a transport method is just stupid.
1. The Cow can be stolen / killed / detached by simply walking up to it and preforming a flower action on it.
2. The Wagon is exposed and can by direct means get attacked by hostiles or be destroyed by hand or animals.
3. Its to bulky traversing land or water with a wagon that is not pre prepared for wagon use i.e. roads and if roads are used they can easily be camped to cause the issues listed in 1 and 2.
4. Wagons are to expensive and bulky for any use other then inbase liftable object transport.
Suggesting Wagons should be used as a transport method is just stupid.
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AnnaC
- Posts: 853
- Joined: Wed Jun 23, 2010 6:15 pm
Re: Wishful Thinking for Haven
You forgot:
1. Wagons are awesome
2. Fuck the haters.
Just because you weren't around when wagon train merchants could play before Haven & Alt went full-bore "NICE THINGS NOT ALLOWED" doesn't mean they didn't have their charm or niche in the game. Obviously the logistical issues with wagons don't make them prominent anymore, but also, nobody is really talking about wagons except you (besides the one suggestion to counter your boat suggestion).
1. Wagons are awesome
2. Fuck the haters.
Just because you weren't around when wagon train merchants could play before Haven & Alt went full-bore "NICE THINGS NOT ALLOWED" doesn't mean they didn't have their charm or niche in the game. Obviously the logistical issues with wagons don't make them prominent anymore, but also, nobody is really talking about wagons except you (besides the one suggestion to counter your boat suggestion).
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)